moses: "What people don't see is that there are other parties [other than BLAST and ESL] that are also trying to sign teams to exclusivity" (Part 1)

In the first of a two-part interview, Jason "moses" O'Toole talks about exclusivity and its possible effects on the life of talent and the quality of broadcasts.

We sat down with the American commentator on the afternoon of one of the group stage days of DreamHack Masters Malmö, which took place over the last week. But it wasn't the Swedish tournament that the 32-year-old discussed as we instead focused on the current state of affairs as Counter-Strike talent before moving on to the topic of exclusivity.

In part one of two, moses talks about his goals as a commentator

With rumors flying around about various tournament organizers pushing for exclusivity, we asked moses about his point of view on the subject and discussed how its effects on the scene could change the lives of talent, as well as the quality of broadcasts and the talent's influence over them.

It's been about two years since you transitioned fully into casting, partnering up with Anders. What was the goal when that happened and have you achieved that? You've remained at the top of the talent, casted Major finals and everything else you could have. Is there anything else that you would like to achieve in this job?

The way I look at the job is: we're trying to create a sport here. That's the end goal. And we still haven't gotten over that hump where I feel like we have accomplished that. When I partnered up with Anders to cast, there wasn't any specific goal for us two in mind. Just in general, everyone in the talent team has that goal of elevating Counter-Strike to be one of the first games that can actually be called a true sport in that sense and build up a whole ecosystem around it. Obviously, Counter-Strike is very unique when you compare it to some of the other games like Dota, League of Legends, and Overwatch, and all that kind of stuff.

It's hard at the moment because we are essentially just mercenaries. We go from event to event and we don't really have any input on how the show flows. We can come up with suggestions at the time, but in terms of actually changing something — we have so many ideas we'd like to implement, but just by the nature of being a mercenary you're not in the conversations, the production meetings leading up to the event, able to actually input ideas a week ahead of time, two weeks ahead of time. That's been frustrating and I think that's the next goal, being able to find ways to have more direct impact on how production and how broadcast can change to bring in different elements that can either increase the entertainment, increase the amount of analysis and the effectiveness of the analysis. I think that's the next step, being able to use our experience over the last five years of doing every event to be able to help in that fashion.

Do you think the only way for that to happen, for you to have more input, would be to stop being freelance and commit to specific broadcast, specific organizers?

That's one way. It's not for a lack of trying, we've been trying as freelancers to have that, so maybe yeah, maybe that is the answer, to go exclusive or lean in one direction. Certainly, I think the big thing would be just in general cutting down the number of events we can do, because, even if it's not for a broadcast, one of my biggest regrets is that I've never been able to turn that "Greatest Games" video into a full-blown series. Even if it's not that series, just some kind of content. We're so fortunate in Counter-Strike that we have a 20-year history of this game and we still have players like pasha, NEO, TaZ, who have been playing until just recently, we've got guys like FalleN, who go back 10 years, we've got f0rest and GeT_RiGhT, who just ended 10.5 years of playing together, there's so much history.

I find it almost criminal, the way that in Counter-Strike we have failed to tell those stories and emphasize those stories and bring some of those stories to the public light. There are some very cool stories out there that haven't been told, some very cool player backgrounds that should get out there. As good as Counter-Strike has done at building up the structure and this whole scene around it, one of the areas which we could be so much better at is helping players build up their brand. That's the big thing, fans like to identify with players first, and then maybe you go to a team after that, but you build those stories so people can identify with them. The whole Plopski thing that is coming out now, he was here three years ago, cheering on NiP, cheering on his idols, and now he's playing next to them. Those are the things that help build up the player brands that bring more value to the players, that can bring more value to the tournaments, to the different leagues that are around, and it's been a massive failure, I think, over the past five years that we haven't done enough of that.

moses thinks that although we have so much history in CS, there has been a failure in emphasizing players' stories

One of the other things with commentary that we have if you look across all the TOs, and this isn't necessarily a fault of the TOs — it is a little bit but it's also a fault of ours in a way —, none of our shows feel like they've changed in the last three years, everyone's using the same format. Desk, casters, game, break at halftime, game, back to desk, it's the same format and we haven't been able to change things up. That's the big thing with talent life, at times, especially if you do four events in a row with the same teams, the same format, the same broadcast, it gets a little bit monotonous and you look for ways to mix it up, there are so many times you can hype up the first match of a group stage. It's especially rough on analysts. Having been an analyst, those are the guys that I feel for the most, just having to go on the desk and introduce the same five players and everything in the same fashion. That's where I think we can probably do the most adaption, the most change to a broadcast, to help those guys, whether it's to give them more tools to use to analyze, or whether it's to create segments that are a bit more focused on some point that can allow them to make the one defining point of what this matchup is, what this matchup is going to decide.

A few years ago there was a need of saying yes to everything in order to stay relevant and make sure you had a future as talent. Do you think that is still the case or has that changed now and you can be a bit more picky about what you do?

You can definitely be more picky, but only to an extent. We can be more picky now because we still do every event throughout the year, so we have the money to be able to turn down an event. Time is becoming more and more valuable, wanting to be home is becoming more and more valuable, so we can be pickier in that regard. Personally, when I started doing all this on the freelance circuit there was kind of a sense of doing everything you could and, at some point, there would be a tournament organizer that would win, and that was when you were going to get picked up by them. Do every event you can, make as much money as you can on the freelance circuit, where there is a higher ceiling for money as a freelancer, and then eventually you'll get signed to a TO and be exclusive again. That was always my idea, a year or two as a freelancer and then maybe it'd be back to ESL, or back to DreamHack, or whatever organizer won, like ELEAGUE if they had stuck around and actually had a little bit more influence in the scene. But that never happened, so now we've been stuck in this cycle of having to do every single event. It's fun, it's just a lot.

Speaking of exclusive leagues and reports of potentially multiple entering the space in 2020, what do you make of that situation and how do you think it's going to affect talent? Could we see them commit to specific organizers? Or do you think Valve's stance against exclusivity has been effective in stopping the push for it?

In terms of exclusive leagues, a lot of the exclusivity conversation around leagues is a bit overblown. It's very strange, seeing how our community reacts to the word "exclusivity." As soon as that's in a headline, everyone loses their f**king minds like the sky is falling. I agree, Counter-Strike is not a game that is going to be fit for an exclusive calendar because of the way that we like [to watch it] and the cool events throughout multiple different organizers. But, if we're so afraid of that word, we can never have the conversation about what kind of benefits exclusivity brings, or what kind of benefits maybe not even full exclusivity, but some kind of loyalty or priority to a league or division can bring. That's the conversation that needs to be started having. I can't really speak for any of the other guys, but I know that I made a little bit more of a push this year to be more vocal about how much help the TOs actually do need. I think the only thing that's going to be more disastrous than potentially going exclusive to one tournament organizer is all the tournament organizers just saying "we can't make any money" and then they all pull out and we're back to ground zero. I think that would be a disaster, that would be way worse than just saying "let's all get behind one league and see what happens."

In terms of talent, I'm going to be honest with you, as I get older, at 32 years old, I can feel the toll on my body of what all this traveling is doing. It's unhealthy eating in airports, it's unhealthy working a 14-hour broadcast and then trying to find food, ordering a pizza because you get done at midnight, that's just not a healthy lifestyle. And then I want to be home, I want to be with my girlfriend, with my family, my brother and his kids, and all that kind of stuff. Just in general, this is not a lifestyle that is sustainable for too much longer. For me, I would love an opportunity like that to pop up where it would be realistic in terms of what it can provide me, the kind of work, the kind of career opportunities, the money. The stability is the biggest thing; instead of being signed to an event two weeks before it begins, knowing what my year is going to look like so I can plan on going to the weddings I've missed over the past three years, being at the birthdays or anniversaries, whatever it might be. I think everyone is going to get there at some point depending on where they are in life, that's just the reality we're facing.

moses speaks in defense of partial exclusivity

The Valve thing is tough. I'm not a part of those conversations, I don't have any great insight on what the Valve thing has changed. I know it's such a weird PR battle, to see some of it from behind the scenes, and I only get pieces of it from people I talk to. I know we vilified BLAST last year for trying to lock teams down to some kind of exclusive tour, ESL just got a bit of that vilification, as well, and they had it in the past. I think what people don't see is that there are other parties that are also trying to sign teams to exclusivity, so you have to fight fire with fire. If you're one of these guys and some third party comes in with a bunch of money and it's trying to sign eight teams exclusively to their tournaments, the only option you really have is to try to lock them down first so that they can't leave. It feels like there's a weird behind the scenes battle going on that no one is really privy to.

Would you be okay with that risk, which is something that Valve is trying to avoid, of everything ending up in the hands of one company?

No, I actually agree with Valve on that. I think it's way too scary of a prospect to just put everything in one TO's hands. But I think we need to do a better job of lessening the amount of professional Counter-Strike that we have. Like I said, there's not enough time to build content and actually hype up any of this stuff, it's just event-to-event-to-event and we're missing out on so many different parts, so many different aspects of a sport that can be benefitted by having more time to create these projects. There's so much more cool stuff that can be done throughout the scene, there are so many creative people who just don't have the time to create some of these projects. There are so many different pieces that just don't have the time to come to fruition in a way that is actually beneficial to all the parties involved, and that's what the scene is really struggling with.

The scary part is that it's not even the biggest disaster. If you look at what we have now — forget for a second this whole debate about what sponsors are looking for in terms of Terrorist/Counter-Terrorist terminology or blood or bomb planting — a lot of the conversations I hear on sponsors at the moment are that the ones that are going to be coming next are some of the bigger fish, and they're not coming in to say "I want to give you $50k to do this, this, and this," they're going to be coming in with millions of dollars, but those companies need to know what they're putting their money into. We as a Counter-Strike scene don't even have a foundation that we can properly explain to them, we don't have any kind of structure, we don't even know what teams are going to be at events like four months from now, and those companies that are coming in are not comfortable with that much uncertainty around where their money is going. We're going to miss out on opportunities if we don't start straightening out some of these issues with our schedule, with our scene. That's a scary prospect to me, as well. There are just so many areas where we have to start doing better and there are so many conversations that aren't being had because we're afraid of this idea of exclusivity. It can just be a little bit more exclusivity, it doesn't have to be full-blown one-company-gets-everything, but a little bit more loyalty to some of the TOs, a little bit of help to those TOs to be able to create the schedules and create the structures that we're going to need moving forward.

Part two, which will be released on Saturday, will shift focus to the lacking grassroots scene in North America, the region now having two teams vying for the No.1 spot, and the state of the in-game economy.

United States Jason 'moses' O'Toole
Jason 'moses' O'Toole
No team
Rating 1.0:
Maps played:
Not cool! Free Hong Kong!
2019-10-08 20:51
2019-10-08 20:50
Exclusivity should die by NATO
2019-10-08 21:12
yeez 2 seconds :(((
2019-10-08 20:51
maybe you will be first, if the admins love china...
2019-10-08 20:52
2019-10-08 20:52
2019-10-08 20:53
bb British hong Kong
2019-10-08 20:53
f0rest | 
China hzxhl16 
Dream whatever you want.
2019-10-08 20:53
Nt ”China”
2019-10-08 21:08
f0rest | 
China hzxhl16 
You are trying, we dont even need to 'try'.
2019-10-08 21:11
Wdym. I know you are f-flagging but still you make 0 sense.
2019-10-08 21:24
2019-10-08 21:08
You mean Xiang Gang xaxaaxaxaxaxax
2019-10-08 21:14
I hear the drums echoing tonight But she hears only whispers of some quiet conversation She's coming in, 12:30 flight The moonlit wings reflect the stars that guide me towards salvation I stopped an old man along the way Hoping to find some old forgotten words or ancient melodies He turned to me as if to say, "Hurry boy, it's waiting there for you" It's gonna take a lot to drag me away from you There's nothing that a hundred men or more could ever do I bless the rains down in Africa Gonna take some time to do the things we never had (ooh, ooh) The wild dogs cry out in the night As they grow restless, longing for some solitary company I know that I must do what's right As sure as Kilimanjaro rises like Olympus above the Serengeti I seek to cure what's deep inside, frightened of this thing that I've become It's gonna take a lot to drag me away from you There's nothing that a hundred men or more could ever do I bless the rains down in Africa Gonna take some time to do the things we never had (ooh, ooh) Hurry boy, she's waiting there for you It's gonna take a lot to drag me away from you There's nothing that a hundred men or more could ever do I bless the rains down in Africa I bless the rains down in Africa (I bless the rain) I bless the rains down in Africa (I bless the rain) I bless the rains down in Africa I bless the rains down in Africa (ah, gonna take the time) Gonna take some time to do the things we never had (ooh, ooh)
2019-10-08 21:18
United States Degree|CSGO 
Cry is free mens 😭😭😭
2019-10-08 21:52
So beautiful... ;-;
2019-10-08 23:23
United States Frotha 
Muy mal!!
2019-10-08 21:19
Ukraine ksay 
no :)
2019-10-08 21:38
I love those guys. Moses and Anders look like a very happy couple but which one is the power bottom? Guessing Moses but who knows. Think they trade off?
2019-10-09 02:27
Flag check out.
2019-10-09 11:36
2019-10-08 20:50
2019-10-08 21:02
2019-10-08 21:23
United States karrygan 
Good interview!
2019-10-09 01:57
India hiteshkhatwani 
2019-10-08 20:51
2019-10-08 21:13
2019-10-08 20:51
2019-10-08 20:51
f0rest | 
China hzxhl16 
2019-10-08 20:52
2019-10-08 20:52
13k replies and only today I've noticed you
2019-10-08 20:54
Sri Lanka kvezee 
2019-10-08 20:54
Noticed or unnoticed it doesn't matter. People will forget you anyway so why try hard? It doesn't matter what I do or don't do. Nothing matters.
2019-10-08 20:55
United Kingdom foxize 
wow thats pretty deep for a csgo forum
2019-10-08 21:51
feeling a lot of that lately yeah just expressing a few thoughts
2019-10-08 21:58
Slovakia Fortal 
Nihilism is the easy way out, if anything it makes you a coward. Anyone can say "F*** it, nothing matters anyway". Finding meaning in your life, on the other hand, through responsibility and interpersonal contact with other human beings, that is the great challenge.
2019-10-09 09:04
I mean put it this way, I've seen someone does everything for his people and what did he get in return? No recognition whatsoever, not even like he existed whilst the people he helped had forgotten about his deeds and doesn't lend a helping hand to his children. He just disappears into obscurity. It is sad. I'm not subscribing to nihilism, but I feel I can apply some aspects of it to some cases in life. Like no matter what good you do in the end you will turn to dust and no one will remember you. Only God can/will reward you.
2019-10-09 10:53
Denmark zorglubx 
This gets worse, as god doesn't exist, it is a fantasy mate, so that means nobody/noone, will reward you. What it means is, you need to create your own meaning with life, anything else is just thoughts and wishes.
2019-10-09 14:54
My life is to worship God and abide by His rules, I know that. I know the purpose of life, I know the meaning of life. But sometimes you do your best and it's never get recognition by people. This is what I mean, whatever you do in this life not everyone, or maybe nobody will notice your deeds and contribution to society. It's just how the world work sometimes. So in the end it is meaningless(anyway) even if you get recognition, you will still die. Only good deeds will save you in the afterlife. And that is the hope and future I cling unto, no matter how bad things get.
2019-10-09 15:30
Signed up roughly 2 years ago, 13 069 replies since -> roughly 18 replies A DAY! Holy shit!
2019-10-08 22:58
not really difficult when you can spam everything xd
2019-10-09 10:54
Sweden RoyceSW 
2019-10-08 20:52
shut up idiot moses
2019-10-08 20:53
arT | 
Brazil Doug_CeL 
2019-10-08 20:54
moses wtf
2019-10-08 20:54
Shill more.
2019-10-08 20:57
ok, striker
2019-10-08 21:01
expected from somebody who supports monopoly...
2019-10-08 21:01
Xyp9x | 
India kaptain 
Monopoly is a cool board game
2019-10-08 21:37
true dat
2019-10-08 21:45
2019-10-09 02:25
exclusivity is the only way to survive for csgo and the teams, deal with it bois. The time of burning other peoples money is over, next year the orgs need to survive on their own, they need positive cashflows from their bizz. And the only way to achieve this is the stable income of an exclusivity system. Thats how things work.
2019-10-08 21:02
Exclusivity is great for established orgs and big leagues everyone else gets fucked.
2019-10-08 21:12
this all big orgs play exlusivity league and small orgs play Lootbet and GGBet online fix tournaments
2019-10-08 21:19
everyone else is fucked next year anyways. so it makes no difference for them
2019-10-08 21:20
Oh yeah? Why?
2019-10-08 21:20
"The time of burning other peoples money is over, next year the orgs need to survive on their own, they need positive cashflows from their bizz." They dont have. you can already see it in the news. "xy loses team" "xy closes" news will inflate.
2019-10-08 21:22
So you basically don't have anything to back up that claim. Got it. There is more money in counter strike than ever before.
2019-10-08 21:23
you have no knowledge about venture capital bizz. Got it.
2019-10-08 21:26
You don't either lol. Otherwise you would have shown something but you don't have shit.
2019-10-08 21:27
how i can show you something that will happen next year? and yes, I cant show you financial statements from random shit orgs, because they dont have. But because I have knowledge I can understand the big picture over a few years via recognizing and analysing all the little things hltvfags and kids dont.
2019-10-08 21:32
So nothing lol. Name a single org that is going to go down next year. According to you it's going to be a hole bunch so that should be easy.
2019-10-08 21:41
I already told you, idiot. EVERY org which doesnt get in a exclusivity will close csgo in the way we see it now. why should I list names when I say all, clown.
2019-10-08 21:45
LOL yeah not going to happen.
2019-10-08 21:46
nice argument.
2019-10-08 21:47
Your argument is basically "If we don't change the way cs has functioned over the last 20 years all orgs will go bust!" Without anything to back that up at all. We'll see who's right next year I guess...
2019-10-08 21:49
"If we don't change the way cs has functioned over the last 20 years all orgs will go bust!" That you think thats the case shows what a fcking clown you are. Yes CS wont function like it functioned over the last 20 years, because things have dramatically changed ~2014. I dont know if you have realised, 20 years ago players brought their own computers and slept on chairs. Since venture capital entered csgo2014 (because there was a lot of cheap money and not a lot of investment possibilities, so esport attrackted a lot of dumb money, csgo especially) , players sleep in 5* hotels,live in gaming mansions, they have 2-3 coaches, background crews etc. Venture capital means exit after 5-7 years. Now count the years. Now tell me how many orgs can keep all the above mentioned shit up with the cashflow they generate from csgo. A game without significant growth. I tell you : noone, or maybe 1-2. They basically need to know how much money they have next year, with expenses that high. And the only way to achieve this is exclusivity if you dont have venture capital to burn.
2019-10-08 22:01
Venture captial has mainly been invested into infrastructure league organizers and advertisment. That's why the big league organizers are pushing for exclusivity. Those are the one actually beholden to their investors. Investments in orgs has been less than 20% of all investments. The orgs will be fine.
2019-10-08 22:20
you just overrate the actual values. take the nip clownfiesta as a lesson. times changed, but the relation not: there isnt half as much money in the orgs via actual revenue and sponsoring than ppl think. you can also see it on the buyout behavior. mibr didnt invest 150k peanuts in the big talent when they rebuild. noone bought sunny, a top 20 player. noone bought styko. faze played with washed up guys in short term contracts... only recently, some bigger transfers with most likely buyouts involved, were done. and i tell you why: because I think it`s all settled already. Orgs filed exclusivity a few weeks ago and now they can buy players again. But they dont tell us now.
2019-10-08 22:29
Sponsoring makes up about 40% of all esports revenue. Doesn't seem so small to me.
2019-10-08 22:29
I added something in #73 (buyouts etc) not in csgo
2019-10-08 22:35
nexa | 
Europe Luboss 
Esport Orgs in csgo don't really make money this is no secret ^^ What he's telling you are basics and sponsoring doesn't cover as much as you would like it to be ^^ That's why some orgs sell their best players because the owners can make their org run for another year/half of year with that transfer...
2019-10-09 17:10
No, that's how the big orgs WANT it to work. It's always the same deal with people who want to centralize stuff: "oh noes! that's the only way we can continue now! We need to gather everything, preferably in our camp, wink wink, nudge nudge." And every time people eat it up: "You don't understand, they have no choice! Poor them." And people wonder how every business sector ends up with a monopoly or an oligopoly? Like this: by not protecting the small against the big so that diversity of actors is preserved. As far as I'm concerned, these orgs that want exclusivity can fuck right off, I hope that Valve will strengthen their stance on it even more.
2019-10-08 21:30
No, that`s how it actually works. Even the big orgs cant continue with csgo like that, but csgo kids dont understand. they think for example faze is rich they can do in csgo what they want. no kids, faze streamers are rich, and they dont crossfinance csgo clowns burning money. csgo has to bring money, ok? and not in terms of " oh I collect 30m venture capital" (thats the money which pays all the nice gaming houses, the 400% increased salaries etc), because venture capital phase is over next year. 5-7 years is venture capital, after that csgo needs positive cashflow or gets closed. ez as that, no evil behind.
2019-10-08 21:40
There's more ways to achieve positive cashflow than exclusive leagues. And the first orgs started to get serious VC funding in 2017 (fnatic, C9, Astralis, G2) while many others only started to get funding in 2018-2019. So by conservative estimates VC expects positive cashflow in 2022.
2019-10-08 22:03
2019-10-08 22:04
Source on 2014 being the year the VC funding started? I can find mostly series A from all tier 1 orgs starting in 2017, and in the period 2017-2019 a steady increase in the number of investments and money raised. I agree that in the short term exclusivity is the only way to realistically achieve a steady cashflow, but if the scene has a few more years I can see a system where TOs give orgs a cut of ticket sale and broadcasting rights but without exclusivity*. Valve would probably be needed to help in this though. Most orgs definitely can achieve a big cashflow with a combination of sponsors, merchandise, ticket sale, broadcasting rights and a cut from valve or maybe even government grands (for example denmark paying BLAST). *note, without exclusivity I mostly mean you can't straight up pay for your spot. But a league system where you can drop out to a lower tier after performing badly for 2/3/6/12 months seems realistic.
2019-10-08 22:17
It's gonna end up in a situation where we need to pay an monthly subscription to watch CS if there was only a monopoly or a oligopoly
2019-10-08 22:46
Netherlands poeya 
part 1 ? plz no part 2 mens)))
2019-10-08 21:04
2019-10-08 22:51
Netherlands poeya 
2019-10-08 22:56
Canada thelegend27 
moses when you get a fever, could i use that opportunity to cook an egg on your head?
2019-10-08 21:15
2019-10-09 11:12
2019-10-08 21:20
If you no longer enjoy the job and the schedule doesn't work do something else If a team shits the bed they should no longer participate at top tier events. No league in which all or most of the teams get invited regardless of form is acceptable Get fucked
2019-10-08 21:47
+1 Soft exclusivity MY ASS Already happening with BLAST: nip/c9 have a contract so keep getting invited but they rarely win any single game. And the ''objective'' hltv rankings give them points for even participating in blast, so their actual ranking is much lower as well.
2019-10-08 21:53
why don't we just have a valve champions league
2019-10-08 21:51
2019-10-09 05:23
''Like I said, there's not enough time to build content and actually hype up any of this stuff, it's just event-to-event-to-event and we're missing out on so many different parts, so many different aspects of a sport that can be benefitted by having more time to create these projects.'' That's not the job of a caster/analyst. Editors/content creators can make that content. If scene is growing TO can afford to hire more people to make this content for extra hype (example already happening: thoorin getting paid by ESL to write up storylines beforehand)
2019-10-08 21:52
He’s not saying it’s their job but since he’s been in the game for many years, he might have some great input for the TO’s I think he wants better communication all over
2019-10-09 05:46
Norway SlimeThug 
You're missing the point. He said the content creators and the likes don't have the time to make quality content because of the busy schedule. I think Moses is right on most of what is said. He has a lot more experience and knowledge about this than we do. Example, I wouldn't mind paying a monthly fee to watch high quality CSGO events at all. I'd be glad to do so, especially if that means better quality across the board. I don't know if that is the solution, but we do need to do something, because the clock is running out. Also, as he says, we've done the legends of this game so dirty. The orgs, the TO's and the community all needs to own that stain.
2019-10-10 01:57
i miss ldlc happy, best french igl ever
2019-10-08 21:58
Finland Smoonah 
I'm not taking my sneakers off, I'm still Sneakers "Moses" O'Toole
2019-10-08 22:27
+1 I laughed my ass of at this reference
2019-10-09 09:35
nice valve champions league
2019-10-08 23:20
United Kingdom Fizzhaz 
Good interview ..
2019-10-09 01:45
Why not have multiple leagues (like tier-1, tier 2, tier 420, etc.) with relegations and such? Smaller buy-ins for lower leagues that could be played online, streaming exclusivity for Twitch and Youtube and revenue from ads and merchandise is split (like in normal sports)? Maybe a grassroots program that is free to sign up but it gives the chance for players to be picked up by bigger orgs? OR Valve takes control and has their own semi-exclusive circuit and they partner with TOs on a rotation basis (or not)? OR I eat some cookies and wank my ding dong while listening to Alanis Morrisette and I stream it on Mixer
2019-10-09 02:33
bad idea, nobody will watch tier 420 games to be honest means less revenue for them so very hard for upcoming teams....the best valve can/need to do is, to ensure the pro scene is cheating free by any means
2019-10-09 06:32
Germany Dr_Lurchi 
+1 And in this regard (cheating) Valve didn't do enough by any means. These guys should finally force organizers to have hardware based AC (e.g. the once from gameref) to ensure that nobody is cheating. As long as they don't do this (and this wouldn't even be a huge investment) I don't trust any events completely.
2019-10-09 09:59
Too long cant read it all
2019-10-09 06:01
Netherlands PATOZR 
copy the text in here and play it in the background
2019-10-11 02:08
Oh this helps a lot. Ty mens
2019-10-13 13:18
Germany Dr_Lurchi 
TLDR: Moses wants more money, safety regarding his contract and free time, thus he would like events to be organized by one organization which would make the scene more boring and very likely more "corrupt"
2019-10-09 09:55
Norway SlimeThug 
That's one take on what he said. Albeit an incredibly ignorant one that is missing the points completely.
2019-10-10 02:02
Esport, especially CSGO, is not like traditional sports. We don't need leagues to be exclusive to allow progression. ESL is exciting because its using its two Core events in Katowice and Cologne as well as Solid brands like IEM and Dreamhack to create a desire. Once they streamline tournament progression the schedule will flatten out. Top teams will reduce their schedule to 'Masters' tournaments by avoiding 'Challenger' tournaments and you'll get your relegation & progress. This allows space for other events and leagues to slot in as they like. Teams can risk the "Road to Katowice" to participate in other events as well and ESL is leaving room for the Majors (because Valve) Valve is the key to CSGO's success and keeping its identity.
2019-10-11 07:54
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