Pros comment on state of Ancient

What do players and coaches think about the newest addition to the map pool?

Ancient's addition to the competitive map pool was received surprisingly well. Usually averse to change, the professional circuit took in the spiritual successor to Aztec quite swiftly, with over 200 matches recorded on Ancient since Valve replaced Train with it.

When looking at what the best teams are playing, Ancient doesn't lag behind the pack much. Out of 497 maps played between top 30 squads in June and July, Ancient represents 9.86% (49 maps) while Vertigo, Nuke, and Inferno are in the 12-14% range.

With an acceptable sample size provided, it is time to take a look at the map and what it offers.

Pros spoke about their impressions of Ancient

Has the meta on Ancient stabilized? What parts of the maps aren't working well? How does it compare to other maps in the pool? These are some of the questions we asked players and coaches of top teams in order to get insight on the map, as well as open up the discussion about what might need to change.

Vladislav "⁠nafany⁠" Gorshkov, Casper "⁠cadiaN⁠" Møller, Hampus "⁠hampus⁠" Poser, Max "⁠MiGHTYMAX⁠" Heath, and Andrey "⁠B1ad3⁠" Gorodenskiy took time out of their tournament break to talk about the freshest map in the pool.

Has Ancient been figured out?

The current meta on Ancient is focused around B, with map control of Ramp and Cheetah proving to be crucial to the development of rounds, similarly to Inferno's Banana. But is this approach to the map here to stay? Pros aren't in agreement on it.

MiGHTYMAX, the in-game leader of Endpoint, who are one of the most seasoned teams on the map, says that the early development of Ancient was interesting but that things are reaching a plateau. "I think now that everyone has shown their ideas, and with little change to the map, the meta has cemented itself with teams just taking each other's ideas and combining them together," he comments. Meanwhile, B1ad3 says the meta is settled "around 70%" but notes that unavoidable changes to the map from Valve will force teams to rethink their approach on it soon.

The Brit and the Ukrainian agree that teams are currently using their knowledge of other maps and applying the same concepts to Ancient, but B1ad3 stresses that this approach won't "show you the full potential" of a new map. "We need some time to experience and examine as many scenarios on the map as possible, especially mid-round," he concludes.

Out of the players we talked to, hampus has the most recorded matches on the map, playing Ancient nine times and having a 5W-4L record. At the start of June, the young in-game leader stated that just going B was a viable tactic, but he has revised his stance on the map since.

"I think people figured out how to play the CT side better overall, which makes it harder to go B," hampus says, adding that Mid information is proving to be key for both sides. "There is for sure a lot more to discover on the map. I don't think we are anywhere near the full potential. When we played it in Cologne we came up with new things during the game." nafany is in the same boat, saying that "it will be the same with Ancient as with Vertigo," as teams need at least half a year for a specific meta to form. "At the moment, the game on this map is not perfect for all teams," the Russian IGL says.

cadiaN, the IGL and AWPer of Heroic who boasts a 1.33 rating from four maps played on Ancient, believes that there are still many tactical details that can be added or adjusted by competitors. "I noticed there are many different approaches throughout Cologne. There are still a lot of teams who, to my understanding, aren't approaching the map the way I would."

Issues with A site and utility

In terms of what is problematic with Ancient, the pros identified two issues: needing too much utility as Terrorists and the lack of cover on the A bombsite. The notion that the offensive side probably needs some help is backed by the stats — Ancient is currently the most CT-sided map of 2021, slightly eclipsing the map it replaced, Train.

"I think one of the main issues is the number of grenades it takes to gain map control as a Terrorist," cadiaN explains his view. "Also, CTs with full utility can block Mid and B in a way where if you want to gain fast control of those areas you will take a lot of utility damage. So I am not sure how to work around it, but it feels like that if you want to run a proper default, you can't afford to lose anyone if you want to be able to execute late round."

"There are too many areas on the map that you need to spend too much utility on", nafany agrees, adding that he isn't sure how to make the map better but believes that it is possible. "I liked what Valve did with Vertigo, so everything is in their hands."

MiGHTYMAX is of the opinion that in its current state, Ancient is an "average" map in the pool. "It's a refreshing change to the map pool, but I feel like there are still quite a lot of issues with the map, particularly ambient noises, skyboxes, and overpowered CT positions, that I think should be addressed.

"At the moment most of the map control you would need to gain on the T side is pretty high-risk, and the utility usage required is incredibly high. So when you pair quite a linear map control path due to skyboxes with difficult to clear/overpowered CT positions, it can get quite frustrating.

"Not every map needs to be completely balanced, but I think more options should be available to the T side," the in-game leader concludes.

hampus and B1ad3 focused on another point — the wide-open A site. "The 'A bomb zone' is problematic and that's the main issue for the T side at the moment," the Natus Vincere coach said. "Obviously the map needs some minor changes in terms of useless textures, zones, etc. The whole map is full of various spots and angles which are not time-tested yet."

"Yeah, the A site is just bad," hampus began, almost as if he had heard B1ad3's thoughts. "Even if you get the site you can't plant the bomb in a non-spammable position — there is no cover at all. Some more cover in the planting area on A [would be great]. But overall, I like the map. Perhaps there are some small changes needed on the B site, but all in all, I like it."

B1ad3 is on the other side of that argument, though. "The map is still too large for competitive play and it will force you to gamble more than usual", he says, comparing it to Overpass. "CT and T utility management as well as T rotations are very challenging."

IGLing, AWPing, and entrying on Ancient

We also asked players what they think about their own role on the map, with cadiaN giving us insight on AWPing. "I think there are still strong areas where you can use the AWP, and for a dynamic AWP you can move to any position." The key is to not be too passive and search for opportunities "because the execute-heavy teams will block you hard," the Dane thinks. "You need to be kind of proactive, just like any other map. I think it's fairly fun to AWP on it, especially as CT."

nafany spoke from the perspective of an aggressive player, saying that Ancient is a "map more about lurkers" who find the backstabs and gaps in the rotations, comparing the map to Mirage in that sense. "There is no way to make a lot of space for your team, in my opinion."

In terms of calling on Ancient, MiGHTYMAX says it is not vastly different. "I applied different concepts from other maps like Inferno to Ancient so you don't have to create many new understandings to parts of the map, as they play pretty similarly," and again stressed that he would "like there to be more options available to the T sides to make it more enjoyable to call."

What to do with the map pool?

Does Ancient fit the map pool, and are there options to change for the better?

"Primarily, CSGO is a tactical game and I think we need more complex and balanced maps in the map pool." B1ad3 claims, pointing to Tuscan and Cache as maps that could fit in, and noting Train as a very tactical one, as well. "The best time for the change is at the end of the season, before vacation starts."

nafany backs B1ad3's picks but wouldn't remove any map. "In my opinion, it would be cool if we had nine maps in the map pool. I really like Cache and Tuscan, so it would be nice to have them in a map pool." MiGHTYMAX isn't sure that increasing the map pool would work, but is open to seeing new maps added from the casual game mode like Ancient was. "At the same time as saying that, I’m not sure how it could work with the current maps. Would a seasonal map pool be viable? Not sure."

hampus notes Cobblestone as his favorite from back in the day, and wouldn't mind Dust2 being removed in favor of it. However, cadiaN points out that players are often in favor of removing whatever map they aren't doing well on, "which doesn’t really allow for a nuanced discussion."

"I think adding maps should happen more frequently and that there should be more rotation. There are issues with every map, basically, but also great strengths, so why not have Cobblestone or Train involved again soon? Or Tuscan, for example?

"I mean… If Ancient can work in the map pool, a map no one would have thought of before the announcement, I think basically any map can work," the Heroic IGL points out, before realizing he might have gone too far: "Don't get too crazy, Valve, — and please inform yourself with us as well!"

Sweden Hampus 'hampus' Poser
Hampus 'hampus' Poser
Age:
22
Team:
Rating 1.0:
1.01
Maps played:
1206
KPR:
0.70
DPR:
0.69
United Kingdom Max 'MiGHTYMAX' Heath
Max 'MiGHTYMAX' Heath
Age:
24
Team:
Rating 1.0:
0.90
Maps played:
984
KPR:
0.59
DPR:
0.66
Russia Vladislav 'nafany' Gorshkov
Vladislav 'nafany' Gorshkov
Age:
20
Team:
Rating 1.0:
0.97
Maps played:
730
KPR:
0.67
DPR:
0.70
Denmark Casper 'cadiaN' Møller
Casper 'cadiaN' Møller
Age:
26
Team:
Rating 1.0:
1.05
Maps played:
1328
KPR:
0.70
DPR:
0.63
good map
2021-08-04 11:00
7 replies
#5
 | 
India mr_magician
still needs some changes though
2021-08-04 11:00
5 replies
of course
2021-08-04 11:02
1 reply
no
2021-08-04 11:05
I wish they would have spoken about visibility in the map, most walls have similar textures so its sometimes hard to differentiate between angles
2021-08-04 12:10
2 replies
#96
 | 
Sweden piCt
Yes, and for all that are not pros: Some CT-agents are virtually invicible against the green/grey background. This and the fps bug makes me never touch this map.
2021-08-04 15:43
Blade mentioned that textures needs to be fixed
2021-08-04 15:59
#100
 | 
Sweden LimGardz
actually valve just want to announce the aztec map but dam ancient
2021-08-04 16:08
nice
2021-08-04 11:00
#3
 | 
Ukraine Devolvian
Cool
2021-08-04 11:00
1000x better than train
2021-08-04 11:00
5 replies
#51
KRIMZ | 
Sweden Svahn
Could be greener
2021-08-04 12:10
1 reply
yes XD
2021-08-04 14:28
I agree, train is just a shit map really, ancient plays actually really well.
2021-08-04 16:04
2 replies
You know the map is good when only one site is available on T side
2021-08-04 16:43
1 reply
Its not that bad like vertigo is, atleast I can go to A site, where as vertigo is just 1 site
2021-08-04 17:50
good map !
2021-08-04 11:02
#9
DG | 
Spain MCMXCVI
gimme a c gimme 2 b and an l and an e
2021-08-04 11:02
12 replies
#25
 | 
Albania gg2re
ac2bie?
2021-08-04 11:19
3 replies
#32
DG | 
Spain MCMXCVI
cbble dummy
2021-08-04 11:34
cbble
2021-08-04 11:35
#41
 | 
Canada firtlast
you found the secret
2021-08-04 11:47
2cb?
2021-08-04 12:10
5 replies
#56
DG | 
Spain MCMXCVI
2-ce better
2021-08-04 12:27
4 replies
But 2jz is the best
2021-08-04 15:35
3 replies
#121
DG | 
Spain MCMXCVI
bwaaaaaaaAAAAAAAAAAAAAAPAPAPAPAAAPAPPPAPAPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYTSSSSSSSSSHHHhhhhhhhBBWWAAAAAAAAAAAAAAAtshhhh
2021-08-04 20:04
2 replies
wuutututu
2021-08-05 12:57
1 reply
i approve these comments
2021-08-14 00:19
is that all or do you want an extra shot of caramel too
2021-08-04 19:47
1 reply
#149
 | 
Romania Anqhor
i also want a C, an A maybe another C, put an H in there, and uhhh some E on top
2021-08-05 20:28
#11
flusha | 
Spain IMV_
Interesting!
2021-08-04 11:05
tldr
2021-08-04 11:05
2 replies
hltv.org/logout
2021-08-05 03:14
1 reply
nt
2021-08-05 05:49
#13
 | 
United States Phijkchu
i agree that valve should add 2 maps into the competitive map pool
2021-08-04 11:05
6 replies
No better to remove 2
2021-08-04 11:11
3 replies
it’d theoretically mean a more skilled game where best teams stay on top because to win a grandfinal you need to have all maps down because permabans no longer exist Honestly remove all maps but Vertigo
2021-08-04 11:57
2 replies
+1
2021-08-04 12:36
9 maps, bo5 grand finals, 2 picks before any bans. ie pick a (1), pick b (2), ban a (3), ban b (4), pick b (5), pick a (6), ban b (7), ban a (8), remaining (9). Picking before bans is the only way to guarantee no permabans, otherwise there will be some teams that will always ban a particular map first.
2021-08-04 16:25
+1
2021-08-04 11:45
+1 nafany very smart guy listen to him valve
2021-08-04 14:13
#14
 | 
Australia B_Tannen
Regardless, I don’t enjoy watching it. Quite linear at the moment. At least it’s new and changeable.
2021-08-04 11:07
6 replies
Me too... too much green colour.. :(
2021-08-04 11:23
3 replies
#77
 | 
Czech Republic JameS_19
I can say same thing about dust2. Too sandy. Or about shitrage-too much of this sandy color.
2021-08-04 14:11
2 replies
ok anakin
2021-08-05 07:43
1 reply
+1
2021-08-05 18:25
#106
 | 
Brazil Whillpull
yeah, i really dislike this map. It feels... empty, and is also kinda ugly. Well, at least it's not a mess to look at the minimap like Nuke and Vertigo.
2021-08-04 17:32
1 reply
+1
2021-08-04 20:02
I love Ancient.
2021-08-04 11:09
2 replies
#27
 | 
Spain N0Love
+11111
2021-08-04 11:20
#78
 | 
Czech Republic JameS_19
+1 it feels really fresh
2021-08-04 14:12
#17
 | 
Latvia HiImRenars
i agree with naf
2021-08-04 11:11
#18
SPUNJ | 
Europe Pts
Ancient is decent Anything is better than shitferno tho that's for sure
2021-08-04 11:12
Only 2 relevant people here blade and nafany, rest irrelevant
2021-08-04 11:13
8 replies
#38
 | 
Czech Republic Tr3jx_S
Cadian is more relevant than those ruski together
2021-08-04 11:46
7 replies
Cadian who ?
2021-08-04 11:47
5 replies
Cadian 3-2 Gambit
2021-08-04 11:57
4 replies
who asked?
2021-08-04 14:14
#82
 | 
Czech Republic JameS_19
This EPL final was fluke, unlike Gambit. Gambit was proving themselves all season long. They won Katowice, they were in the final of EPL, won IEM Summer, they won BLAST spring. Heroic won EPL but other than that I don’t remember any decent tournament from them
2021-08-04 14:14
2 replies
Both onliners irrelevant on lan
2021-08-04 15:04
1 reply
+1, MiGHTYMAX only true LAN GOD here
2021-08-04 20:10
onliner omegalol
2021-08-04 14:14
How about discussing vertigo.
2021-08-04 11:15
#21
 | 
New Zealand Chicken_RD
i'm surprised inferno is so t sided
2021-08-04 11:15
5 replies
+1 Was known to be other way round.
2021-08-04 11:37
+1. feels like every inferno match there‘s a 10-5 in favor of CT.
2021-08-04 13:37
3 replies
#89
 | 
Canada dennek
inferno is t sided if 2,3 people dont die peeking awp in banana and mid without any nades in the first 30 seconds
2021-08-04 14:58
2 replies
+1
2021-08-05 15:58
Agreed , if u are able to get map control without losing more than 1 player it's easy to plant the bomb
2021-08-06 11:06
underrated map imo it isnt 'trash'.......does need changes tho obviously
2021-08-04 11:15
tuscan would be cool
2021-08-04 11:16
#24
 | 
United Kingdom DB_R20
Slow news day I see
2021-08-04 11:17
#26
 | 
Spain N0Love
A 9 map-pool would be sick to be honest and would reward more tactically sounded teams
2021-08-04 11:19
2 replies
And hard-working teams.
2021-08-04 11:51
#104
 | 
Norway JakkeJ
#cplmill #cbble
2021-08-04 16:28
Good article and nice concept
2021-08-04 11:23
I take blad3 view 100%
2021-08-04 11:27
Oh poor Hampus , now will get back Cobble ? when virtus.pro left the polsih team ? that were the most strong map for them . Breakup of the team wasn't be becous of Mercedes , was becouse they have broken the cobble . Its not fair for polsih legends will back Cstone again ...
2021-08-04 11:34
neat but give us tuscan so we can n u t
2021-08-04 11:36
#36
 | 
Sweden frizzahh
Better than vertigo
2021-08-04 11:38
#39
 | 
Canada firtlast
>pros >mightymax and hampus …….
2021-08-04 11:47
4 replies
bruh
2021-08-04 11:51
1 reply
#45
 | 
Canada firtlast
bruh indeed
2021-08-04 11:52
MiGHTYMAX > s1mple nt
2021-08-04 20:11
1 reply
#126
 | 
Canada firtlast
nt mightymax
2021-08-04 20:23
They should have just talked to HUNDEN and he woulda given them all a full ancient plan and they wouldn’t have needed to patch one together
2021-08-04 11:51
2 replies
He would have given the plan to Valve and while Valve would work on the map, HUNDEN would leak the plans to Riot Games for valorant EZ
2021-08-04 12:07
1 reply
Typical HUNDEN
2021-08-04 12:26
I love these sort of articles! Keep up the good work prof!
2021-08-04 11:53
#COBBLESTONE
2021-08-04 12:08
The only downside of it is the colours, it's not enjoyable to watch has it's pretty dark. But overall I think it's a good map but there are a lot of choke points for T's so yeah I feel the same as cadiaN / nafany
2021-08-04 12:26
1 reply
+1 Map is bad for viewing
2021-08-04 12:58
#57
 | 
Myanmar dexzzz
ANCIENT BEST MAP EVER
2021-08-04 12:29
why does the graphic say Lane for the callout spot Drilla in front of Gorilla?
2021-08-04 12:29
BRING BACK GODDAMM CACHE
2021-08-04 12:30
2 replies
0/8 Cache boring af and is a totally solved map Pls no thanks Rather have Tuscan
2021-08-04 12:58
+1 -vertigo +cache (or maybe +old cobblestone).
2021-08-16 00:02
Shit map nobody asked for. Thank you valve
2021-08-04 12:49
How is Ancient too big? Like 20 seconds into the round someone is already getting flanked.
2021-08-04 12:51
2 replies
That’s precisely the problem. You can’t cover the whole map as a T without severely weakening another area. Defaults are near impossible to run on it.
2021-08-04 15:06
1 reply
That's what I thought at first when I played it.
2021-08-04 20:04
Gj Volvo replaced a ct sided map with a more ct sided and less interesting map Ancient rn is just not fun to watch as the viewing experience is marred by the overly green color pallete of the map
2021-08-04 12:57
terrible map to watch just like train tough for Ts to win rounds
2021-08-04 13:11
nice!
2021-08-04 13:25
Good article
2021-08-04 13:32
So much better than trash vertigo
2021-08-04 13:33
1 reply
#94
 | 
United States burNout_
+1
2021-08-04 15:16
Add tuscan and cache already
2021-08-04 13:36
Fun interview <3
2021-08-04 13:40
#74
 | 
Latvia kArnyje
Just remove fckn vertigo, ancient and add cache and cbble like back in the good old days…
2021-08-04 13:44
nice
2021-08-04 13:48
#76
 | 
Russia Orkhon321
add more map atleast +train
2021-08-04 13:54
#83
 | 
Russia daneking
new meta for ct , buy heavy gun mag7 or xm and five siven = easy rounds
2021-08-04 14:15
#85
 | 
United States Project|7
Worst map ever added to csgo hands down.
2021-08-04 14:49
I really dig cache as well. Hopefully Tuscan comes back soon too
2021-08-04 14:51
B1ad3 200 IQ
2021-08-04 14:54
This is some good content BTW. Props to Professur and whoever helped with the interviewing etc.
2021-08-04 14:57
#92
 | 
Chile esanchez47
Nice article, thanks mr Professeur and staff.
2021-08-04 15:07
There are also issues with visibility, angles, layout, sites, color scheme, rotations, site takes, and running defaults, but other than that it’s a perfect map.
2021-08-04 15:09
It would be great to see more maps +cache/cobble/tuscan/anubis
2021-08-04 15:52
9-maps map pool is too much, but +1 about map rotations New (or old-new) map after every 2 majors would be really good
2021-08-04 16:11
I don't care about hltv, spunj, pros or valve lobbying to make us think this map is good. It's not. At all. There are numerous great maps that have been tried and tested for years, sorry I mean for fucking decades(!), that we need to see come back to the game. I'm not going to list them but I'll just say that even cpl_fire, which was the weakest of the cpl lot (keep in mind the other ones became maps like Mirage and Tuscan which no one can denied are not great maps whether you like them or not) is 10 times better than this piece of crap that ancient is. With the map design knowledge we have accumulated over the years we end up with shit like anubis or ancient. Seriously wtf. Why? I mean I'll be honest but Valorant maps adapted to CS would probably be better than any new maps we've seen in CSGO so far (see Warowl experiment even if only on one of these maps) . I really don't get why we can't get better maps, even brand new ones, idc. Please someone explain to me why we are dealing with such situation? I'd just like to understand how we got there...maybe I'm just fucking too old...
2021-08-04 16:26
8 replies
Maybe the map isn't so trash in everyone's eyes if so many people "lobby" for it? Food for thought.
2021-08-04 17:50
7 replies
#114
akez | 
Finland 0lter
People want new maps and are willing to overlook clear issues with the new map because they are so tired of the map that it is being replaced. If the options are diarehea and a turd for lunch everyone lobbies for the turd. That doesnt mean the turd is all of a sudden good food. And now you have turd for lunch for the next 3+ years because people didnt ask for something better.
2021-08-04 18:44
Hey Striker. Thx for chiming in. Always appreciate hearing your opinion. I don't specifically remember you and Prof's stance on the map during that HLTV Confirmed episode, unlike Chad who was very vocal about it ;) BUT... The only people I see supporting the map are people who are part of the CS ecosystem. My feeling is that these people feel like they have to be supportive of Valve decisions as promoting the game is somehow part of the job. It seems the player base, or people who might have more freedom to express their actual opinion, do not have the same stance at all, at least on the subject of the map pool. This might not be systematically the case, but in all honesty, I feel that maybe being part of that CS ecosystem encourages some leniency towards Valve...just saying.
2021-08-04 20:37
5 replies
A lot of the same people called out Vertigo for being terrible early on (maybe not Chad himself but players sure did), so let's be reasonable here.
2021-08-04 20:41
4 replies
Since Train has been removed, Vertigo is now the least played map in the competitive scene. Let's not forget that Train has been a very popular in the past even if it has been a while now. Vertigo is not a popular map, and I think it is very unlikely to change. Not only will it stay the least played map until it's removed, but I'm afraid Ancient is following right into Vertigo's track. Let's see what happens in the future. Maybe Ancient can work after some reworks (which hopefully won't take years) even if my preference goes to some other maps (even new ones if they are good of course). In any case I'm looking forward to you and Prof contribution to this community. I am sure you guys will do a great job and you taking the time to come here and share your opinion is already proof of that. Cheers and best of luck!
2021-08-04 22:03
Vertigo is still pretty bad. Overpass is just OK imo. The reality is that CS GO has not produced 1 high quality map since it's release. Valve needs to engage the community. We are playing the same maps since 1.6 15 years ago and Valve would rather throw 100k at skin makers than map makers. Sad state.
2021-08-05 01:20
2 replies
I cannot agree more. Valve's answer to engaging the community is to have a skin competition...
2021-08-05 02:00
But it's really not about playing the same maps since 1.6 though, is it? If so, people wouldn't be calling for Tuscan or Cache. They'd be calling for community maps, which they aren't. While I agree that there are some good community maps that could be used (although I think Ancient can definitely be on that level with some tweaking), I don't think the community would actually embrace it. "Why THIS map?" "Ugh! I have fps drops here!" and whatever else they would say. I personally enjoy Vertigo, Overpass, Ancient. When you say CS:GO hasn't produced 1 high quality map, I personally disagree. As I said though. I do think Valve can change how they do things and involve the community more. But don't let that judgement cloud the positive qualities of a map.
2021-08-05 10:44
Just look at what retard has said(b1ad3, expected from navi coach tbh) Now i only hope they replace Vertigo with Cache, the rest maps are good including Ancient
2021-08-04 17:32
Just return cobblestone, EVERYONE loves it, the pros and the players, why were it even removed in the first place? The normal version and the remake are both GOAT.
2021-08-04 18:14
3 replies
The drop / b-doors / connector areas are the hot points with cbble - but agreed that it is a much better map than ancient for sure
2021-08-05 02:18
cobblestone was shit, open your eyes.
2021-08-05 08:57
1 reply
+1
2021-08-05 20:21
What would happen if you add a connector between A main and donuts and close donut facing to the side A to provide coverage for TTs...
2021-08-04 18:15
#112
 | 
Russia ToughGuy
i love ancient more than vertigo for sure but train still bestest
2021-08-04 18:22
#113
akez | 
Finland 0lter
Agreed shit map, also least popular map that means remove it right valve cucks? Thats what you said about train now its ancient thats even shittier and you aint talking gtfo here
2021-08-04 18:40
#115
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Hong Kong Opekp
give me back my anubis !!!!!!
2021-08-04 18:46
Awful map. Maps are definitely CSGO’s biggest issue. So outdated, primitive and lacking of creativity.
2021-08-04 18:54
I like the map. I find it feels different from other maps, but also the same at the same time. As was mentioned in the article, lurking and finding rotations is what the main play style seems to be. This does require the A-site to be viable enough though. Personally, I feel like maybe adding a 'window' above the boost to allow easier nades (including molotov/nades on boost) would already go a long way. Change the layout of the bombsite a bit (maybe move it closer to the entrance as well) and you've got a solid site. I've also enjoyed theory-crafting things that I haven't seen on the map before. I don't have a team to test it with, but I feel like the map is definitely not figured out yet. I'm not a pro, so my judgement isn't that great, but I do feel like it's more of 'taking what works for other people' rather than trying new things. I feel like you could certainly get more rounds on T-side than people do now by playing mind-games, drawing rotations and conditioning your opponent to expect certain things and then surprise them. (Though this might be difficult with the state the A-site is in)
2021-08-04 19:49
A good time to change map pool is after the major.
2021-08-04 19:50
I like to point out that its been mentioned train was more played map, fact is that doesnt matter train was better, just teams wanna win and they will pick train no matter what even if they dont like that map but they know they better at it than enemy team
2021-08-04 20:13
-mirage +cache +tuscan +cbble mirage and train on hold (rework) next season +mirage +train -2 to rework keep going ^.*
2021-08-04 20:24
#130
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United States EZ4Bard
bad map can not see anything
2021-08-04 21:29
Nafany good take
2021-08-05 02:54
#138
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Sweden piCt
There are more maps in workshop that are better than ancient, than particles in the universe. Green CT skins that noone can se, deep corners like a Valorant map, fps randomly drops to 30, waterstep bug etc etc... Lets face it, i thougt Vertigo was ok/mediocre (has become better so i will settle for ok-good), but this map is A CLUSTERFUCK and DOGSHIT. I will not play it until it is out of rotation. I will dodge EVERY FUCKING GAME on this SHIT map. And i was so hyped when they announced it, practiced smokes n all. But no. Never. IT IS SO FUCKING SHIT!
2021-08-05 06:23
#139
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Hungary Sk3v
just please bring back cobble already. :(
2021-08-05 07:08
+cbble +train -ancient -dust2 PLEASE
2021-08-05 13:39
Okay to watch, terrible to play
2021-08-05 16:03
+train+cbble+tuscan+cache -ancient.. D2 should stay it's a classic and it's a good map to end a bo3-bo5 against 2 even teams.
2021-08-06 11:20
NAFFERS <3
2021-08-09 14:25
#153
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Hungary F1z3s
good to watch immo
2021-08-11 23:28
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