Why are modern IGLs so aggressive?

The meta is set: IGLs tend to be aggressive info-gatherers. But why do they do this? And is it as widespread as you might think?

An in-game leader's impact is one of Counter-Strike's big intangibles, with the common viewer only getting a glimpse into teams' communication, calls, and internal struggles. Still, we can tell from the outside that there is no one correct way to be an in-game-leader, resulting in a number of different, yet still effective, leadership styles.

We have had full support IGLs, throwing most of a team's grenades from the back lines to aid their star players. Hard entry IGLs went far as jumping round corners to ensure their star player (think Mathias "⁠MSL⁠" Lauridsen and Kristian "⁠k0nfig⁠" Wienecke) behind them could get the trade. Some even take up star roles themselves, from hard lurkers like Vincent "⁠Happy⁠" Schopenhauer, star AWPers like Gabriel "⁠FalleN⁠" Toledo, and impact machines like when Nikola "⁠NiKo⁠" Kovač captained MOUZ.

The trendy, modern, style of in-game-leading, though, is none of these. This type of caller will still be aggressive, but it is for a different purpose: information.

gla1ve pioneered the info-gathering approach to leadership

The regular measures of a player's performance — Rating, Impact, and the like — obviously have zero bearing on the quality of a player's actual leadership and only give us a glimpse into what type of IGL they are. However, not all metrics have to be used to measure performance; we can also measure style.

Take a player's AWP KPR, which tends to be a more stylistic measure since it does not take into account how often a player had an AWP. Players like Florian "⁠syrsoN⁠" Rische, Ilya "⁠m0NESY⁠" Osipov, and Dzhami "⁠Jame⁠" Ali top this leaderboard in 2022 since they prioritise having the big green more often than Aleksandr "⁠s1mple⁠" Kostyliev or Helvijs "⁠broky⁠" Saukants.

By using stats like this, to measure style and not performance, we should be able to find the IGLs who are part of this new school of 'information-gatherers'.

What even is an 'information-gatherer'?

I'll let Mareks "⁠YEKINDAR⁠" Gaļinskis explain, with his answer on the live edition of HLTV Confirmed: "Information gathering on T-side is so different [with an aggressive captain] because they can make plays based on their mind games [...] and nobody's going to say no." He continued, "the bad thing [about having your AWPer as captain is that] they don't see as much of the full picture as players who are in the center of the action."

In other words, these are in-game leaders who are active in their side's defaults gain access to information with their own eyes that doesn't need to be filtered through communication. No matter how good a team's communication is, being in the action will always be beneficial to an IGL that has studied his opponent's rotations, and can 'feel' their opponent responding to what they are doing, rather than what their team are doing.

When an entry fragger like Pavle "⁠Maden⁠" Bošković or YEKINDAR want to make a mid-round call or play off an instinct or a read, they'll often need to ask permission. For Vladislav "⁠nafany⁠" Gorshkov, Finn "⁠karrigan⁠" Andersen, or Dan "⁠apEX⁠" Madesclaire they can make the play instantly, giving them a far greater chance at pulling it off.

IGLs' trading and opening kills attempts

The advantages are obvious, and are borne out in the stats: Rifling IGLs, with a mean (and median) opening kill attempts on T-side of 26%, were far more aggressive at the PGL Major Antwerp than regular riflers (19%). At a glance, we can see how much this meta of aggressive IGLing has been taken up.

IGLs are more active in opening duels and more of their deaths are traded than regular riflers

That does not mean, though, that there is only one way to lead a team. Within the bracket of 'aggressive' and 'info-gathering' IGLs, there are a myriad of styles. Andrei "⁠arT⁠" Piovezan and nafany are extreme outliers, each taking more than 40% (an equal spread of duels between players would be 20%) of their side's opening duels on the attacking side. karrigan and Kirill "⁠Boombl4⁠" Mikhailov are more measured, hovering around (the still very aggressive) 30%.

This stat only measures a player's involvement in opening duels, so is not a flawless proxy for measuring aggression in the way I am describing. A player like NiKo is a good example, taking up 26.6% of G2's opening duels on T-side but you still wouldn't call him an entry fragger. Rather, he is an aggressive opener, making plays like walking through the outside smokes on Nuke rather than suiciding out hut aiming to take space rather than heads.

That's why the Y-axis here is the percentage of a player's deaths that are traded. Though still imperfect, a player with high marks in both opening kill attempts and deaths traded percentages are more likely to be in a team's entry pack, rather than making solo aggressive lurks. This is why karrigan and Boombl4 are in the top right of the chart, while a lurker like Richard "⁠shox⁠" Papillon has the worst deaths traded percentage.

Introducing the Style Chart

This chart shows us a grouping of IGLs who score well in both categories but it is still only scratching the surface of the context we can gather from stats. That's where these fairly complicated pizza wheels, inspired by The Athletic, come in. They are a great way to measure a player's performance in many metrics at once, and are easier to gather information from at a glance than a table.

The values on these pizza charts are percentiles; the 'fuller' the slice, the higher the player ranks in that category against all players at the Major. These are not measured with base stats or plotted on a linear scale; the minimum score in each category is given a 'rank' of 0, and each result is sorted in order to give a mark from 0 (the min) to 1 (the max). It's the same method used to calculate the median (which is 0.5, or half a full pizza slice, here).

As for our metrics, a list is easier, going round clockwise:

- OPK ATT, Opening Kill Attempts on T-side: a player's first kills added to their first deaths.
- DTHS TRD%: Percentage of a player's deaths that were traded on T-side.
-CLT PR: clutch 'points' per round (1 point for a 1v1, 2 for a 1v2, 3 for 1v3 etc.)
- 1ON1 W%: 1on1 wins divided by 1on1 losses.
- SRV IN LOSS: A player's survival rate in lost rounds.
- TIME ALIVE PR: The average 'lifetime' of a player.
- TRD. INV: A player's involvement in trades, or trade kills + trade deaths.
- TRD. KPR: Trade kills per round.
- AWP%: Percentage of kills made with the AWP. Because of the way percentiles work (only 15% or so of players are primary AWPers) hybrid players will score very highly in this category, so be careful.
- UTIL DMG: Average utility damage per round.
- FAPR: Flash assists per round.

Access the chart in full screen here.

The 'red' category contains the same information as the first scatterplot: nafany aggressively searches for information without support, while karrigan is slightly less aggressive but ensures a player is nearby to trade more often. For nafany and arT, information is deemed important enough that they left their team in a 4v5 on T-side in more than 30% of rounds at the Major.

arT, unlike nafany, manages to post high (relative to the whole sample) stats in deaths traded percentage, utility damage, and flash assists despite spending most of the round dead. This may be due to Cloud9's teamplay being off at the Major — they won just 18.3% of their 4v5s on T-side, which was the lowest of all teams — but karrigan and arT show a more rounded image of what the 'information-gatherer' IGL pizza chart should look like.

Another intangible advantage of this aggression is the confidence trades give your star players, something mentioned by MSL when he spoke to Rush B Media in January: "When you get one easy [trade] kill per round, it's a lot easier to feel confident and get even more kills," something that might explain why Philip "⁠aizy⁠" Aistrup and then Markus "⁠Kjaerbye⁠" Kjærbye and then k0nfig were all so good under MSL.

What is impressive is that karrigan and arT manage to do this whilst still having respectable utility stats. But is this true for everyone?

Do aggressive IGLs do less support work?

In-game leaders tend to throw the most flashbangs.

From this chart, we can see that IGLs still do a huge amount of support work, despite their aggression — they outperform regular riflers by far in both. karrigan and Boombl4 are again in the top right of the scatterplot, with arT and nafany in the bottom right once more.

This implies that arT's flash assists are a product of quality over quantity, but we should not be surprised that an IGL has exceptional utility usage. There are not many players better at throwing inch-perfect flashbangs than the IGLs who, more often than not, found them in practice servers. So, it makes sense to have them go from aggressive space-finders to pure support players in the late round.

This concept is similar to the approach on CT-side, when the previously aggressive entry IGLs are sent to anchor spots like B on Mirage. Some IGLs have been info-gatherers on CT too, such as Lukas "⁠gla1ve⁠" Rossander before the addition of Benjamin "⁠blameF⁠" Bremer or Aleksi "⁠Aleksib⁠" Virolainen on OG, which offers similar advantages at the cost of a little bit of fragging.

Yet, both IGLs have handed these spots over to their star rifles in new lineups and still maintained strong CT-sides — it is T-side that G2 are struggling, whilst ex-IGL blameF is one of the best CT-sided players in the world which puts a bit of a facade over Astralis' many role clashes.

Read more
gla1ve: "Our consistency is just really terrible individually"

What about the AWPing IGLs?

Another point of interest on this chart regards AWPing IGLs, who are consistently throwing the best flashes. All modern AWPers have to be support players; what makes the likes of Casper "⁠cadiaN⁠" Møller and Jame special is that they compress three roles into one player (AWPer, caller, support). cadiaN stands out for his aggression: 23.9% attempts on T-side is up there with most aggressive riflers, let alone AWPers. Even with the AWP, he wants to place himself in the centre of the action.

This 'role compression', a Pokémon concept first used in CS by Elliott "aizyesque" Griffiths, was best put to use by FalleN's LG/SK lineup, letting them have four star players: the aggressive openers of Fernando "⁠fer⁠" Alvarenga, stable lurking of Marcelo "⁠coldzera⁠" David, and the anchor play of Ricardo "⁠boltz⁠" Prass or Lincoln "⁠fnx⁠" Lau. fnx and boltz had similar roles to Emil "⁠Magisk⁠" Reif in peak Astralis but as their team's 4th best player, not 3rd.

Players like arT and gla1ve dabbled with being primary AWPers in 2021 whilst remaining their team's primary info-gatherer, but to mixed results: Both sides added an AWPer in 2022 to end those experiments. More recently, Ninjas in Pyjamas have shown that building your team around a strong rifle duo (in Ludvig "⁠Brollan⁠" Brolin and Fredrik "⁠REZ⁠" Sterner) with a more supportive AWPer is still viable, if not tournament winning.

While he was FURIA's primary AWPer in 2021, arT had a DPR of 0.71, far above the average of more on-meta players like sh1ro or broky.

Meta, of course, is cyclical — and there are disadvantages to having your IGL in the pack, too. YEKINDAR commented on the "unnecessary deaths" that are inevitable with an aggressive captain, and this was definitely true of nafany and Cloud9 at the Major. Given that IGLs are generally weaker fraggers than regular players, having your IGL in a place that takes lots of 50-50 duels is hardly optimal.

This was why having your AWPer in-game lead was so appetising; far less mechanical skill is required to get 1.0+ ratings as a turret AWPer than as an entry fragger. Yet, in an era where AWPers like s1mple and broky can pick off your star riflers like it's nothing, teams are searching for their own star AWPers to do the same, which leaves your IGL back on the rifle.

And if they are on the rifle, they might as well be aggressive, offering up either trade opportunities or the chance to take space based on their reads instantly without any lag due to communication. We very well might see a meta shift soon but, for now, the information gathering IGL reigns supreme.

Brazil Marcelo 'coldzera' David
Marcelo 'coldzera' David
Age:
27
Team:
Rating 1.0:
1.15
Maps played:
1410
KPR:
0.77
DPR:
0.62
Russia Kirill 'Boombl4' Mikhailov
Kirill 'Boombl4' Mikhailov
Age:
23
Team:
Rating 1.0:
0.98
Maps played:
1085
KPR:
0.67
DPR:
0.68
Montenegro Pavle 'Maden' Bošković
Pavle 'Maden' Bošković
Age:
23
Team:
Rating 1.0:
1.03
Maps played:
675
KPR:
0.73
DPR:
0.70
Latvia Helvijs 'broky' Saukants
Helvijs 'broky' Saukants
Age:
21
Team:
Rating 1.0:
1.07
Maps played:
675
KPR:
0.70
DPR:
0.61
France Vincent 'Happy' Schopenhauer
Vincent 'Happy' Schopenhauer
Age:
30
Team:
No team
Rating 1.0:
1.06
Maps played:
1464
KPR:
0.74
DPR:
0.67
Denmark Emil 'Magisk' Reif
Emil 'Magisk' Reif
Age:
24
Team:
Rating 1.0:
1.08
Maps played:
1383
KPR:
0.72
DPR:
0.63
France Richard 'shox' Papillon
Richard 'shox' Papillon
Age:
30
Team:
Rating 1.0:
1.07
Maps played:
2018
KPR:
0.73
DPR:
0.66
Denmark Markus 'Kjaerbye' Kjærbye
Markus 'Kjaerbye' Kjærbye
Age:
24
Team:
No team
Rating 1.0:
1.04
Maps played:
1519
KPR:
0.71
DPR:
0.66
Russia Dzhami 'Jame' Ali
Dzhami 'Jame' Ali
Age:
23
Team:
Rating 1.0:
1.13
Maps played:
1166
KPR:
0.72
DPR:
0.55
Finland Aleksi 'Aleksib' Virolainen
Aleksi 'Aleksib' Virolainen
Age:
25
Team:
Rating 1.0:
0.96
Maps played:
1018
KPR:
0.64
DPR:
0.65
Russia Vladislav 'nafany' Gorshkov
Vladislav 'nafany' Gorshkov
Age:
21
Team:
Rating 1.0:
0.96
Maps played:
861
KPR:
0.66
DPR:
0.69
France Dan 'apEX' Madesclaire
Dan 'apEX' Madesclaire
Age:
29
Team:
Rating 1.0:
1.02
Maps played:
1975
KPR:
0.71
DPR:
0.70
Latvia Mareks 'YEKINDAR' Gaļinskis
Mareks 'YEKINDAR' Gaļinskis
Age:
22
Team:
Rating 1.0:
1.07
Maps played:
1091
KPR:
0.75
DPR:
0.70
Denmark Casper 'cadiaN' Møller
Casper 'cadiaN' Møller
Age:
27
Team:
Rating 1.0:
1.05
Maps played:
1455
KPR:
0.70
DPR:
0.63
Bosnia and Herzegovina Nikola 'NiKo' Kovač
Nikola 'NiKo' Kovač
Age:
25
Team:
Rating 1.0:
1.16
Maps played:
1618
KPR:
0.80
DPR:
0.67
Russia Ilya 'm0NESY' Osipov
Ilya 'm0NESY' Osipov
Age:
17
Team:
Rating 1.0:
1.19
Maps played:
243
KPR:
0.79
DPR:
0.60
Denmark Philip 'aizy' Aistrup
Philip 'aizy' Aistrup
Age:
26
Rating 1.0:
1.03
Maps played:
1564
KPR:
0.70
DPR:
0.67
Sweden Ludvig 'Brollan' Brolin
Ludvig 'Brollan' Brolin
Age:
20
Rating 1.0:
1.07
Maps played:
982
KPR:
0.73
DPR:
0.67
Germany Florian 'syrsoN' Rische
Florian 'syrsoN' Rische
Age:
26
Team:
Rating 1.0:
1.09
Maps played:
1700
KPR:
0.73
DPR:
0.63
Brazil Gabriel 'FalleN' Toledo
Gabriel 'FalleN' Toledo
Age:
31
Team:
Rating 1.0:
1.07
Maps played:
1561
KPR:
0.69
DPR:
0.60
Brazil Andrei 'arT' Piovezan
Andrei 'arT' Piovezan
Age:
26
Team:
Rating 1.0:
1.01
Maps played:
984
KPR:
0.71
DPR:
0.70
Brazil Lincoln 'fnx' Lau
Lincoln 'fnx' Lau
Age:
32
Team:
Rating 1.0:
1.03
Maps played:
667
KPR:
0.70
DPR:
0.66
Denmark Finn 'karrigan' Andersen
Finn 'karrigan' Andersen
Age:
32
Team:
Rating 1.0:
0.91
Maps played:
1991
KPR:
0.62
DPR:
0.69
Brazil Fernando 'fer' Alvarenga
Fernando 'fer' Alvarenga
Age:
30
Team:
Rating 1.0:
1.08
Maps played:
1414
KPR:
0.75
DPR:
0.68
Denmark Lukas 'gla1ve' Rossander
Lukas 'gla1ve' Rossander
Age:
27
Team:
Rating 1.0:
0.98
Maps played:
1655
KPR:
0.66
DPR:
0.66
Denmark Mathias 'MSL' Lauridsen
Mathias 'MSL' Lauridsen
Age:
27
Rating 1.0:
0.92
Maps played:
1716
KPR:
0.64
DPR:
0.72
Denmark Kristian 'k0nfig' Wienecke
Kristian 'k0nfig' Wienecke
Age:
25
Team:
Rating 1.0:
1.08
Maps played:
1525
KPR:
0.75
DPR:
0.69
Brazil Ricardo 'boltz' Prass
Ricardo 'boltz' Prass
Age:
25
Team:
Rating 1.0:
1.07
Maps played:
1282
KPR:
0.71
DPR:
0.63
Denmark Benjamin 'blameF' Bremer
Benjamin 'blameF' Bremer
Age:
25
Team:
Rating 1.0:
1.15
Maps played:
847
KPR:
0.76
DPR:
0.61
Sweden Fredrik 'REZ' Sterner
Fredrik 'REZ' Sterner
Age:
24
Rating 1.0:
1.03
Maps played:
1338
KPR:
0.70
DPR:
0.67
Ukraine Aleksandr 's1mple' Kostyliev
Aleksandr 's1mple' Kostyliev
Age:
24
Rating 1.0:
1.25
Maps played:
1544
KPR:
0.86
DPR:
0.64
cuz everyone wanna b karrigan the goat
2022-06-02 15:01
22 replies
he doesnt even frag a lot, he just goes in, dies and gets the info
2022-06-02 15:02
2 replies
#104
 | 
Brazil Shinoky
are we talking about art?
2022-06-02 17:59
1 reply
He's totally talking about art.
2022-06-03 03:11
#10
 | 
India Perseus40
Glaive>>>Karrigan
2022-06-02 15:03
2 replies
Glave's truly a mastermind, he's bombing out of every tournament now, so he can spend all his saved up money and raise his children. The real IGL of fathers
2022-06-02 15:15
1 reply
top 3 igl 4 sure
2022-06-02 16:44
karrigan goat ? hahaahahahahah
2022-06-02 15:15
karrigod
2022-06-02 15:16
you mean gla1ve the guy that invented this style of igl'ing, godfather of cs
2022-06-02 15:19
13 replies
#35
l | 
Germany _car
+1
2022-06-02 15:22
Didn't know that CS started in 2018
2022-06-02 15:26
4 replies
It was completely revolutionized and dominated in 2018 when gla1ve, zonic and the rest of astralis changed the game forever with their teamplay, advanced strategies, utility usage and map stratting They reinvented the game
2022-06-02 15:31
3 replies
Glave could only do it with a superstar roster in his own language. As soon as his roster broke up he has been awful. Kerrigan has stayed relevant for far longer and done so with multiple teams of players speaking a second language. Kerrigan wins tournaments with standins, glave can't get out of groups with good rosters
2022-06-02 20:52
2 replies
Truth brother
2022-06-03 07:54
gla1ve started to outfrag his team since 2021
2022-06-03 15:42
he had one roster that performed and rest are shit to be honest . karrigan had so many different rosters and each and everyone of these team won many tournaments . SO If you keep you fan boy aside and see the legacy behind karrigan then gla1ve dont compare to him anyway . cause he has not made a team from ground up . even astralis when not winning major 2 (TSM before astralis) years was the the top team before gla1ve came to the team .
2022-06-02 15:30
5 replies
You say it was the top team before gla1ve joined but in reality they were more known as chokers. Karrigans style didn't fit astralis at all, but as soon as gla1ve joined astralis won 3 events on the bounce, including a major and katowice which they had always lacked under karrigans leadership
2022-06-02 15:34
4 replies
#45
 | 
United States twoy
they also got a sports psychologist who helped a lot with their mental at that time and it clearly worked for them
2022-06-02 15:36
2 replies
Maybe just Maybe after 9 fucking major quarterfinals (some semifinals) appearance 2013-2016 (core xyp, dev1ce and dupreeh) decided to just win the 10th one with new IGL in 2017.
2022-06-02 15:45
1 reply
Well if you have 10chances its not a suprise if you win one of those :D
2022-06-02 16:30
they just have different styles, karrigan's did not fit the core of astralis at all. In fact when he left, he recommended they pick up gla1ve because of the style compatibility
2022-06-02 20:19
no. karrigan >> glaive.
2022-06-05 21:22
cuz everyone wanna be Lord Boombla the goat
2022-06-02 15:02
5 replies
#5
ton | 
Brazil ZerongBr
8/8
2022-06-02 15:02
+1
2022-06-02 15:55
#98
 | 
Kyrgyzstan roflinka
+1
2022-06-02 17:26
+1
2022-06-05 15:31
Lol
2022-06-12 18:19
Comedian is not aggressive he is komedy
2022-06-02 15:02
1 reply
#87
 | 
Australia Downtxme
+rep god fucking post
2022-06-02 16:51
Answer: It's easier to IGL when you are dead.
2022-06-02 15:02
9 replies
#34
MSL | 
United Kingdom NER0cs
Yeah, that too.
2022-06-02 15:22
IGLs dont really call alot when dead
2022-06-02 16:00
6 replies
Source: "trust me bro"
2022-06-02 16:38
4 replies
you can watch countless comms videos before trying to be a smart ass
2022-06-02 16:43
Anyone who has played in a team above gold nova level will tell you that.
2022-06-02 17:22
2 replies
I expect tier1 team igl's be much better than gold nove igl's. Especially some igl's who die first all the time, like Nafany or Art.
2022-06-02 21:29
1 reply
"above gold nova"
2022-06-02 22:19
easier =/= a lot
2022-06-02 16:59
Wise words my friend :)
2022-06-02 18:29
Hmmm very interesting
2022-06-02 15:02
3 replies
You have to read the text first.
2022-06-02 15:05
2 replies
You deserve the Nobel prize. Big brain
2022-06-02 15:16
1 reply
Thank you.
2022-06-02 15:38
#9
 | 
India Perseus40
Yeah +1
2022-06-02 15:02
imagine baitF being back as igl
2022-06-02 15:03
I heard Boombl4 went on a rampage and destroyed Navi offices after getting kicked so they certainly do seem to be aggresive.
2022-06-02 15:03
2 replies
#29
 | 
United States Phanji
+1 joke
2022-06-02 15:19
+11
2022-06-02 17:03
Art and nafany goats
2022-06-02 15:04
#14
 | 
France Titanro
not talking about apex when mentioning agressive IGLs ....
2022-06-02 15:04
2 replies
#19
 | 
Brazil Frez7y
Apex is medium in both flashes & opening kills.
2022-06-02 15:09
1 reply
He is mediocre in everything except smoke spamming
2022-06-02 16:23
They need therapy?
2022-06-02 15:04
ez 4 arT
2022-06-02 15:05
#18
 | 
Brazil bruno_
art has such a unique playstyle, he isn't the best but he is one of the best players to watch
2022-06-02 15:08
2 replies
Agree, him and furia are so much fun
2022-06-03 07:57
agreed. +1
2022-06-08 05:45
#20
 | 
Germany MTD3
because everyone else is baiting
2022-06-02 15:09
1 reply
#21
 | 
Turkey shadjeh
well said +1
2022-06-02 15:12
#23
 | 
Switzerland FRTNTE
good read
2022-06-02 15:12
#25
shox | 
Netherlands gayez
really good read thank mr hltv
2022-06-02 15:15
1 reply
np my friendo
2022-06-02 15:22
gla1ve goated is all I got from this article
2022-06-02 15:19
2 replies
goated in going out 13-16th
2022-06-02 16:01
Gla1ve isn’t even a top 5 IGL rn lmao
2022-06-02 16:40
Y no mention of hampus? 🤔
2022-06-02 15:21
Jame's graph - max saving :D
2022-06-02 15:23
1 reply
#52
 | 
United States SMOKEBREAK
Round just started..... time to save
2022-06-02 15:41
#37
 | 
Indonesia segopecel
of course jame have the full chart on certain aspect
2022-06-02 15:24
Cool article, hltv staff must be smart with their statistic knowledge
2022-06-02 15:25
#40
swag | 
Cyprus Porgos
Weird analysis tbh
2022-06-02 15:29
Great article
2022-06-02 15:35
Thanks HLTV for proving my point on my post I made an hour ago about FaZe being an improved FURIA!! Hahahahahaha FaZe fans couldnt accept the fact that karrigan was playing like arT during the major and you just post the charts with all information!! Thank you!!
2022-06-02 15:45
4 replies
Karrigan was playing T1 CS when art was still in diapers
2022-06-02 15:44
2 replies
Sure!! Thats just how karrigan played his whole life in CS-GO!! Since TSM he was the same kinda of calling
2022-06-02 15:45
1 reply
He has been playing similarly since his first tenure in faze
2022-06-02 20:31
arT is still WAY more agressive though, annoyingly even, while karrigan adds more variety to his plays (which is smart and has been getting Faze better results as a whole but differentiates a lot from arT). The fact that with less variety and the highest opening duel %s arT is still traded as often as karrigan and can still win a good amount of those duels proves that Furia as a whole is very adapted to arT's style and IGL'ing. I think he's the heart of Furia, while karrigan is the brain of Faze.
2022-06-06 05:55
boombl4 the goat
2022-06-02 15:37
Because they usually have low skill ceiling and since it's unlikely that they win duels, they rather go for some info plays.
2022-06-02 15:39
Thank you
2022-06-02 15:41
jame save stats lmao
2022-06-02 15:49
Should be "borne out in the stats", not "born out"
2022-06-02 15:52
AleksiB best IGL. Period . G2 winning Dallas Period.
2022-06-02 15:55
#62
 | 
Germany who|cars
aggressive??? igl passive should become coach/analyst
2022-06-02 16:05
Jame saving 100%, it pretty much says it all.
2022-06-02 16:08
Art a god
2022-06-02 16:09
How? How can you write an article about IGL's and have ONE mention to Apex? I find this truly offensive and I would find even more if I was an IGL myself...! Yes, it was just one single mention but, still offensive to IGLing. On the other side, this just screams STFU to all those brainless brats that play the card "he just won best IGL for 2021" ignoring that award come out of pity. Pure and simple pity! Thinking better about this, thank you NEROcs for making an evidence so clear!
2022-06-02 16:24
4 replies
apEX tries to play as an aggressive igl etc, but he is so horrible that he isn’t worth mentioning. Unless, the article would’ve had a section about the worst igls
2022-06-03 08:09
2 replies
"tries to play"... +1 "worst igls" +infinite
2022-06-03 13:42
1 reply
Thank you, it was ez to say this tho, only french fanboys will die on the «apEX top igl» hill in every discussion, seems like everyone else grts that he is pretty bad
2022-06-03 16:02
jame is overrated
2022-06-02 16:19
#67
 | 
Norway TheDEA
NiKo so toxic wtf
2022-06-02 16:20
LOOK AT HAPPY WTF HAPPENED TO HIM LMAOOOO he bought drugs with his prize money
2022-06-02 16:23
jame time alive per round 100 XDDDDDD
2022-06-02 16:24
ART THE GOAT
2022-06-02 16:25
didn't read but i hope everything turns out well for you
2022-06-02 16:28
arT >>>>>>>>>>>>>>>> nafany the most ideal IGL right now
2022-06-02 16:29
1 reply
#99
 | 
Australia imissdevvy
0/8
2022-06-02 17:28
if u die u don't have to give calls B) that's why
2022-06-02 16:33
Interesting
2022-06-02 16:36
Becasue arT misses the plane
2022-06-02 16:40
#82
 | 
Europe spina
Happy, an IGL who do lurker job on a team. I mean, how? How can this guy win 2 major and also have 1 major MVP as an IGL. Everybody say Glave was the best of all but Happy was something else. He was carrying his team most of time.
2022-06-02 16:45
2 replies
He outdated style held back his teams after 2015
2022-06-02 20:32
1 reply
#129
 | 
Europe spina
Glave also outdated but still playing. We dont know how happy will form in this time but I am pretty sure that he would do better than apex.
2022-06-03 13:17
in general they arent, you just pick the ones who are.
2022-06-02 16:46
For the info of course. What a stupid question.
2022-06-02 16:49
#85
 | 
Brazil !nStinct
Yeah, KNG punched me and almost killed stel, igl's are so aggressive
2022-06-02 16:50
“ 1ON1 W%: 1on1 wins divided by 1on1 losses.” NA mathematics lmao
2022-06-02 16:50
#89
 | 
Philippines Jeffrey2k
jame time
2022-06-02 17:01
They need to chill tf out
2022-06-02 17:03
CS has always been about having information on the other team, that is how you win. In pro CS GO everyone knows where you are playing anyway but you just can't shoot people through walls, you have to molly them out of positions and coordinate your entry etc. There is much less "distance" in this game to the enemy than in 1.6 because it allows it so you can get more info. The current meta is getting early CT aggressive info / early kills and then setting up mid round to play advantages with numbers and relying on CT angles to win. The game plays very similar to pro 1.6 now because of how deadly the a1s is w/ smoke etc, very hard for Ts to entry now and coordinate aggression. It's very much a slow game of chess again to pick apart the defense. This aggressive IGL style also works because the gunplay in CS GO is not very complicated compared to 1.6. Players like Snappi and Karrigan can still frag out / make impact and I think they have started to realize this and focus on being a 5th fragger as well and not just a dedicated IGL. The 1.6 IGL style was riflers lead from the front (entry and get info, lead while dead) and awpers lead from the back (rely on them for clutches and late rounds) - this still holds true but I think the better teams are starting to realize that early information > all right now because they can pick apart defaults / setups etc.
2022-06-02 17:07
arT <3
2022-06-02 17:08
#94
 | 
Chile 1cristiaan
art lul
2022-06-02 17:10
#95
 | 
United States notawaffle
well written article NER0cs!!!
2022-06-02 17:12
snappi wannabe
2022-06-02 17:13
explain in football terms
2022-06-02 17:33
Jame saving stats filled completely makes it so funny haha
2022-06-02 17:37
and then there's blameF style of leadership, not awp, not open =d
2022-06-02 18:02
Thing is, Shox is not the entry, it's nitro. Shox simply lurks, pushes and dies in the first 30 seconds. Of course nobody is going to trade him, he's supposed to control the map and block rotations, not engage the whole enemy team alone.
2022-06-02 18:32
#108
 | 
Brazil hilquiasf
+1 nice article
2022-06-02 18:41
#109
 | 
Brazil hugoooo
arT started the trend in 2019
2022-06-02 18:47
#110
 | 
Brazil ac_Z
Very good text, art <3
2022-06-02 19:06
arT gets a lot of hate, which I understand, but he still plays his style no matter what. Everytime I see these type of stats, I realize how unique he is. For me, he's the reason furia became a t1 team.
2022-06-02 20:01
Where is imorr
2022-06-02 20:32
Jame GIGACHAD
2022-06-02 21:33
Jame time, wasn't enough space in that chart to represent his saving style
2022-06-02 22:35
TLDR?
2022-06-03 01:19
Good article.
2022-06-03 03:12
Brilliant article. I love any analysis that arranges players in scatter plots. But this site needs some sort of upvote system, it sucks having to wade through dozens of shitposts created seconds after a lengthy and nuanced article is written.
2022-06-03 04:38
Jame no opening duels cos he is already saving KEKW
2022-06-03 10:19
good article :thumbs_up:
2022-06-03 13:53
Art is crazy like a dog
2022-06-04 17:01
JAME SAVING STATS XAXAXAXAXAXXXXA
2022-06-04 22:52
#139
 | 
Brazil PropsY
Karrigan is insane
2022-06-07 22:48
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