Is double AWPing worth it?

The AWP is CS:GO's most powerful weapon. So why not grab two?

On Friday, Natus Vincere announced their return to form by storming to a 13-2 lead on the T-side of Dust2 against FaZe, the best team in the world, in what is supposed to be CS:GO's most CT-sided meta for years. Denis "⁠electroNic⁠" Sharipov, on his debut as Natus Vincere's permanent IGL following the removal of Kirill "⁠Boombl4⁠" Mikhailov, called a perfect half that never let FaZe get rolling, all whilst posting 17 kills and 116.5 ADR.

Natus Vincere exploited FaZe's rotations all game, but for now we'll focus on one facet of their T-side: How they exploited one of the very best hybrid players in the world in Robin "⁠ropz⁠" Kool. Against G2 on Dust2 the day before, too, FaZe struggled on CT-side and posted just four rounds, which begs the question: Do FaZe have a double AWPing problem? Or is this a case of recency bias and unfair conclusions being drawn from just two halves of Counter-Strike?

FaZe's double AWP was not as effective as usual in Lisbon

For context, let's rewind to FaZe's 25-23 victory over Spirit in the PGL Major Antwerp semi-final on Dust2. The double AWPs of Helvijs "⁠broky⁠" Saukants and ropz clashed with Abdul "⁠degster⁠" Gasanov and Robert "⁠Patsi⁠" Isyanov to offer 78 AWP kills in the 48 rounds of action. That comes to about 24.4% of all of the kills, and if we only consider the four main AWPers it's 56.6% — and that percentage includes T-side, where ropz and Patsi didn't really AWP, for obvious reasons.

Patsi's secondary AWP was one of the highlights of the tournament in Antwerp, and is a key reason he has a 1.37 rating on the CT-side of Dust2 on LAN in 2022, but he tended to operate around the car on A, leaving degster to roam around middle. This was similar to how FaZe normally use ropz as the dynamic AWPer in mid and broky as a turret on A, but the shift towards ropz anchoring B on Dust2 was apparent at BLAST against G2 and Natus Vincere.

After missing his first shot, ropz retreats to car where electroNic swiftly jumps right over his crosshair to kill him.

Against Natus Vincere, ropz had an AWP in all but one of FaZe's full buys, and he could not really afford it that round regardless. Natus Vincere were aware of this tendency, exploiting it in two eerily similar rounds, 10 and 13. ropz is alone with his AWP on B, with Russel "⁠Twistzz⁠" Van Dulken patrolling mid, as Natus Vincere explode onto the site.

Two rounds later, ropz does not even make it to car after missing his first shot before being run down.

In both rounds, ropz is blinded and misses his first shot, and he is caught running away. Against G2, ropz was similarly helpless against these explosions on B. Caught by several flashes on round 9, he would fall once again without a single frag.

Against G2 ropz was so blind that he died to the back-site molotov.

It's fair to say that this approach with the secondary AWP was a hindrance for FaZe on Dust2 in these losses at BLAST Premier Spring Final, but what about over a larger sample size? Let's take a look at a scatterplot comparing round win % on the CT-side of Dust2 with the AWP KPR of each team's secondary AWPer for teams on LAN against top 50 opposition.

Most tier one teams do not utilise the double AWP too often, even on Dust2.

Teams like forZe, HEET, and Patsi's Spirit are all putting up stellar round win percentages whilst essentially having two primary AWPers on CT-side — a figure of 0.20 AWP KPR over a whole map for a rifle roughly equates to 0.40 on CT, which is Dmitry "⁠sh1ro⁠" Sokolov's figure for 2022. Yet, none of these teams, with the exception of Spirit at the Major, are doing it against the top 10, tournament after tournament.

FaZe, albeit against tougher opposition, actually fall below the average CT-side win percentage on Dust2 with a figure of 49.3% in 2022, converting just 70.8% of their 5v4 advantages into round wins. On Ancient, where ropz also AWPs far more than average (0.12 AWP KPR), FaZe have a much more competitive round win % of 59.7% with ropz averaging a 1.25 rating on CT-side. Yet, that does not exclude him from the fact that FaZe's Dust2 was too easily exploited by G2 and Natus Vincere at BLAST.

The double AWP is most powerful when your opponent does not expect it, as they lazily dry-peek angles. Once you're aware of it, it is fairly straightforward to counter like Natus Vincere did with fast hits and pops. A secondary AWP also limits the movement of your primary AWPer, restricting them from making certain early-round plays to avoid having two snipers covering the same spot.

Take a team like Heroic, who use Martin "⁠stavn⁠" Lund's AWP sparingly across all maps: 0.09 AWP KPR on Mirage, 0.07 on Inferno, 0.06 on Vertigo. stavn is an effective sniper, making the double AWP a useful part of Heroic's arsenal once or twice a half if needed — but it is rarely their default option.

The perfect example of a solo sniper is Aleksandr "⁠s1mple⁠" Kostyliev, who has perfected the rotation game to an unfathomable degree. By being Natus Vincere's sole sniper for the vast majority of the time, he can roam around the map freely. Just think about his many multi-kills on the B site of Mirage, as teams jump out the window expecting to face Danylo "⁠Zeus⁠" Teslenko, in previous years, or Ilya "⁠Perfecto⁠" Zalutskiy but are met with the game's greatest ever player. If it was Perfecto or Zeus AWPing on B, with s1mple patrolling A and middle, a successful site hit is far more likely. On Dust2, broky — though he is not too active at the beginning of rounds regardless — simply cannot do this without getting in ropz's way.

s1mple popped up all over the map on the CT-side against Complexity, something that has became his trademark. Map by Simple Radar

By having a single, rotating AWP, teams can never get comfortable: They have to expend utility round every round and mould their site hits to work against a rifle and an AWPer. Against ropz, electroNic jumped around the corner, onto the big box, and then flew over ropz' crosshair to kill him — a play that would be nonsensical if he expected a second player with a rifle to be in the site. Even on Dust2, where there is a weak correlation between secondary AWPing and round win %, s1mple shows the advantage of the single-AWP approach by posting a 1.63 rating on Dust2's CT-side this year.

Interestingly, Dust2 is the only map a secondary sniper creeps above 0.20 AWP KPR. On Mirage and Ancient, a few teams flirt with the double AWP, but there is not even that (except GODSENT on Overpass) in the rest of the map pool. The median value for Inferno, Overpass, Vertigo, and Nuke is 0.00 and there is no correlation between the AWP KPR of a team's secondary sniper and round win % on any of the other six maps.

No secondary AWPer recorded more than 0.20 AWP KPR on a map not called Dust2

There is an argument to be made in favour of the double AWP considering the save meta; one of the biggest disadvantages to having two snipers is having to retake bombsites with them. The current economy punishes CTs for winning retakes with two players alive, a key factor in why teams save in these situations so often. So, the argument could follow that if you're not going to attempt retakes anyway, why not buy two AWPs to give yourself the best chance of stopping the hit before the bomb goes down?

And yet, teams are still shying away from the double AWP. This is forever the paradox of the big green gun: the highest-rated players are consistently primary AWPers, with s1mple famously calling it the "easiest weapon in the game" thanks to its one-shot kill.

But, it is slow, costs $1850 more than a starting rifle, and is exceptionally punishing if you miss the first shot, as FaZe and ropz found out last week. This is not to say that double AWPing is unviable full stop, but rather to show why, for the vast majority of teams, it is a last resort.

At times, even as a last resort, it can have a negative impact — like how Nikola "⁠NiKo⁠" Kovač's overuse of the AWP on Mirage around connector in the IEM Katowice final actually blocked Ilya "⁠m0NESY⁠" Osipov on several occasion. Further in the past, G2 came under fire for the frequency with which Richard "⁠shox⁠" Papillon pulled out the AWP despite having Kenny "⁠kennyS⁠" Schrub beside him.

ropz is one of the very best players in the world, and FaZe remains the best team in the world — but it would be a surprise to see ropz continue to AWP so frequently on Dust2.

Russia Kirill 'Boombl4' Mikhailov
Kirill 'Boombl4' Mikhailov
Age:
23
Team:
Rating 1.0:
0.98
Maps played:
1085
KPR:
0.67
DPR:
0.68
Ukraine Danylo 'Zeus' Teslenko
Danylo 'Zeus' Teslenko
Age:
34
Team:
No team
Rating 1.0:
0.92
Maps played:
1405
KPR:
0.63
DPR:
0.69
Latvia Helvijs 'broky' Saukants
Helvijs 'broky' Saukants
Age:
21
Team:
Rating 1.0:
1.07
Maps played:
687
KPR:
0.70
DPR:
0.61
Estonia Robin 'ropz' Kool
Robin 'ropz' Kool
Age:
22
Team:
Rating 1.0:
1.12
Maps played:
1122
KPR:
0.74
DPR:
0.62
France Richard 'shox' Papillon
Richard 'shox' Papillon
Age:
30
Team:
Rating 1.0:
1.07
Maps played:
2018
KPR:
0.73
DPR:
0.66
Denmark Martin 'stavn' Lund
Martin 'stavn' Lund
Age:
20
Team:
Rating 1.0:
1.05
Maps played:
1112
KPR:
0.73
DPR:
0.68
Russia Ilya 'Perfecto' Zalutskiy
Ilya 'Perfecto' Zalutskiy
Age:
22
Rating 1.0:
0.98
Maps played:
707
KPR:
0.62
DPR:
0.60
Russia Denis 'electroNic' Sharipov
Denis 'electroNic' Sharipov
Age:
23
Rating 1.0:
1.09
Maps played:
1303
KPR:
0.75
DPR:
0.66
Russia Dmitry 'sh1ro' Sokolov
Dmitry 'sh1ro' Sokolov
Age:
20
Team:
Rating 1.0:
1.23
Maps played:
871
KPR:
0.77
DPR:
0.53
Russia Robert 'Patsi' Isyanov
Robert 'Patsi' Isyanov
Age:
18
Team:
Rating 1.0:
1.03
Maps played:
504
KPR:
0.71
DPR:
0.69
Canada Russel 'Twistzz' Van Dulken
Russel 'Twistzz' Van Dulken
Age:
22
Team:
Rating 1.0:
1.11
Maps played:
1367
KPR:
0.73
DPR:
0.62
Russia Abdul 'degster' Gasanov
Abdul 'degster' Gasanov
Age:
20
Team:
Rating 1.0:
1.19
Maps played:
686
KPR:
0.78
DPR:
0.60
Bosnia and Herzegovina Nikola 'NiKo' Kovač
Nikola 'NiKo' Kovač
Age:
25
Team:
Rating 1.0:
1.16
Maps played:
1630
KPR:
0.80
DPR:
0.67
Russia Ilya 'm0NESY' Osipov
Ilya 'm0NESY' Osipov
Age:
17
Team:
Rating 1.0:
1.18
Maps played:
256
KPR:
0.78
DPR:
0.61
Ukraine Aleksandr 's1mple' Kostyliev
Aleksandr 's1mple' Kostyliev
Age:
24
Rating 1.0:
1.25
Maps played:
1556
KPR:
0.86
DPR:
0.64
France Kenny 'kennyS' Schrub
Kenny 'kennyS' Schrub
Age:
27
Team:
Rating 1.0:
1.13
Maps played:
1852
KPR:
0.76
DPR:
0.63
yes
2022-06-23 11:54
6 replies
#8
 | 
Ukraine VoidWave
no
2022-06-23 11:55
2 replies
yes
2022-06-23 12:17
1 reply
No
2022-06-25 10:38
are faze that good that they have 2 bad maps with double awp and now we have a whole report on is double awping worth it come on, ofc its worth it if your secondary awper is good and you have the right protocols and setups
2022-06-23 12:10
2 replies
#61
 | 
Portugal dracø
+1, it all comes down to your last sentence.
2022-06-23 13:09
#119
 | 
Czech Republic WysTaaN
Double awping is ridiculously broken. Should be nerfed to just 1
2022-06-24 06:24
#2
Snax | 
Poland m9xddxd
yeah
2022-06-23 11:54
5 replies
The AWP is CS:GO's most powerful weapon. So why not grab five?
2022-06-23 13:47
4 replies
#81
 | 
Europe BARAO555
Money mobility high risk low reward and just logic
2022-06-23 14:06
1 reply
i.redd.it/83o72bsw76h41.png more like 5 awps = ez comeback = mad ru
2022-06-24 00:41
because 5 autosnipers >>>>> 5 awps
2022-06-23 14:47
Quintuple awp or no majerino.
2022-06-23 16:27
not when u have oSee and junior in team
2022-06-23 11:54
5 replies
#6
 | 
Latvia emzijs
yup, give junior awp and make oSee rifle
2022-06-23 11:55
4 replies
#26
 | 
Germany tilted_up
bench junior and pick the faceit bot instead
2022-06-23 12:17
3 replies
+300
2022-06-23 13:38
+1
2022-06-23 14:16
#105
 | 
Russia w1ndcast
+111
2022-06-23 16:13
#4
 | 
United Kingdom Fayn02
sometimes /closed
2022-06-23 11:54
negev meta when
2022-06-23 11:54
2 replies
yes please
2022-06-23 12:33
#108
 | 
Germany tilted_up
dude I would totally destroy servers
2022-06-23 16:20
#7
 | 
Hungary YoloKutya
In mm, very in tier1, not so much
2022-06-23 11:55
9 replies
#56
swag | 
Cyprus Porgos
In mm I'd argue triple awp is still pretty viable
2022-06-23 12:59
8 replies
in dust2 5 awps are pretty viable
2022-06-23 13:08
7 replies
#62
swag | 
Cyprus Porgos
No but in most maps 2 awps and 1 autosniper with 2 rifles is like almost meta or something in CT side, for mm that is
2022-06-23 13:10
6 replies
#80
 | 
Kuwait seca34958
wtf kind of rank are you guys in
2022-06-23 14:06
5 replies
#82
swag | 
Cyprus Porgos
I am dmg, I literally see 3 players (usually russians idk why) buy 3 awps or 3 zoom weapons alot, and most of the time we win the rounds depending on their skill that is, not every game but I see it enough
2022-06-23 14:07
4 replies
#83
 | 
Kuwait seca34958
really? dmg players can hit awp shots?
2022-06-23 14:10
3 replies
#84
swag | 
Cyprus Porgos
Against other dmg, mg players yes
2022-06-23 14:11
It's easier than A4 and AK
2022-06-23 14:50
1 reply
Pretty much... the reason pros don't do that is because they know how to counter multiple zoom weapons etc... But for mm, 2 or 3 awps/autosnipers is perfectly viable if the opponents don't know how to shut it down or hit some quick shots
2022-06-23 15:31
With m4a1s - no
2022-06-23 11:56
3 replies
chill. it's not the kreig or aug when they would actually drop the awp when they saw one on the ground.
2022-06-23 15:56
2 replies
Still op
2022-06-23 15:58
1 reply
it's not. The Ak is still the better gun and the ak will always be picked up off the ground even if a player has a a1s in hand.
2022-06-23 23:31
#10
 | 
South Africa Starlightt
Yes /closed
2022-06-23 11:57
on dust2 yes
2022-06-23 11:57
Babe wake up, another Nero article
2022-06-23 11:57
The real question is, why isn't Twistzz allowed to secondary awp? Dude's a beast with the awp.
2022-06-23 11:58
9 replies
Because ropz is equally as good, if we exclude last 2 times he got buttfucked
2022-06-23 12:04
#30
NAF | 
Asia aref81
Actually i can remmember multiple highlights of twistz awping on B d2 like his 4k vs astralis at cologne 2021 He can do it instead of ropz
2022-06-23 12:19
7 replies
Just because he has highlights doesnt mean he is the better secondary awper:). Ropz has always been grrat on the 2nd awp, i thibk lisbon was just an offevent for faze
2022-06-23 12:27
6 replies
#93
NAF | 
Asia aref81
just said that to give an example
2022-06-23 15:03
5 replies
I know, just wanted to point out that having highlight clips doesnt mean you are consistently the best in that certain role:)
2022-06-23 15:28
4 replies
#100
NAF | 
Asia aref81
true but i still think twistzz can handle that position with awp if ropz cant
2022-06-23 15:41
1 reply
He surely could, only one ibwouldnt want to have an awp is rain lol
2022-06-23 16:15
just like coldzera even has a graffiti in game because of one highlight and never really used the AWP
2022-06-23 17:26
1 reply
cant tell if that is a sarcastic comment:D
2022-06-23 18:30
Thanks..classic MM tactics... information problem, difficult to retake clearing angles etc etc .. Need to be lucky to get people running onto you or people who can noscope ez
2022-06-23 12:01
#15
NAF | 
Canada Bak2BED
TLDR: Double awp is good to surprise your opponent and anchor sites but is not good for all situations Sometimes it’s better to have 1 good awper and make him rotate
2022-06-23 12:02
1 reply
#29
 | 
Germany tilted_up
real mvp here.
2022-06-23 12:18
True answer If you have 2 good awpers it's worth it but if the other awp has a bad day then no
2022-06-23 12:05
#19
 | 
Finland Kashmiir
Clearly not. Luminosity won a semi-final with it. Who cars?
2022-06-23 12:10
Me > s0mple
2022-06-23 12:13
clueless
2022-06-23 12:14
#23
 | 
Sweden slyde123
I mean, it depends on the map no?
2022-06-23 12:15
Article could be “depends”
2022-06-23 12:17
tldr; electronic goat igl, s1mple goat awper
2022-06-23 12:17
2 replies
junior better
2022-06-23 12:20
1 reply
true but that is common knowledge no need to say it again and again
2022-06-23 12:21
#32
 | 
Germany tilted_up
really depends a lot on the map imho. Can be a surprising factor but only for single rounds and shouldn't be played more than 3-4 (winning) rounds per map
2022-06-23 12:20
pretty sure D2 Mirage and Ancient are the only maps in the pool where it's a viable solution, in that sequence but yeah, ropz missing his first shots lost them a lot of key rounds in those 2 games and you can understand why they kept trying the double awp setup again and again
2022-06-23 12:20
3 replies
not only those maps imo, if you only want to double awp a few rounds per half you can also double awp nuke (outside & ramp) ovp (b and a) vertigo (b/mid and A) and inf (B and A)
2022-06-23 13:46
2 replies
Nuke and Vertigo i have to disagree (we're talking buying double awps specifically for running a 2 awp setup, not that you picked up 2 awps from enemies so you have to use it)
2022-06-23 15:58
1 reply
nuke even ropz buys it sometimes and it is DEF a thing. vertigo is def not as much ill agree
2022-06-24 12:27
No it wouldn't. Having one bad game = worthless ? Seriously HLTV... And there have been many maps where the secondary AWP is very interesting. The reason while it's not used often is because of the economic weight it has/can have for any CT team that isn't almost maxed out on money.
2022-06-23 12:20
4 replies
And yet, FaZe could afford it in all but one gun round against NAVI when they were losing 13:2. It may come at the cost of less util or not buying a deagle in the eco before but you can get 2 awps quite often if you really want to — it's just that most teams except faze/spirit and heroic once or twice a half don't want to.
2022-06-23 12:41
3 replies
#49
Petra | 
Poland 138|
they had loss bonus all the time, what are you smoking bozo
2022-06-23 12:45
It's also that most team don't have two really competent awpers. Like FalleN and cold back then Also there's the retake Factory to consider. But I can assure you if degster joined NaVi instead of sdy you would see a lot more of double AWP set ups. NaVi with s1 and Guardian would have used it too if Guardian could still AWP... There are many maps where it can be deadly AF provided you keep your CT side rolling. ATM there are not many competent 2d awpers imo, I would name ropz and stavn as thé exceptions. And maybe NAF and NiKo on a good day. PS : mouz with Oskar and ChrisJ also had a deadly double AWP
2022-06-23 21:31
faze used double awp setup atleast 4 rounds man, rewatch the game
2022-06-24 12:45
The reason why Faze lost wasn't necessarily because of the double awp setup but rather because broky and ropz kept missing key shots and then got insta-headshotted by the navi gang
2022-06-23 12:20
1 reply
Or maybe because faze is trash
2022-06-23 13:55
But but awp is so OP, it needs fast nerf!
2022-06-23 12:25
#39
 | 
Other Quagmire_
Botky and botz making double awps look like a bad idea lol
2022-06-23 12:29
#40
 | 
Germany happyjet
wow
2022-06-23 12:29
#41
 | 
Denmark slacking
yes, especially if you are faze on dust2
2022-06-23 12:31
If ropz is holding the second one, then definitely not
2022-06-23 12:34
Yes
2022-06-23 12:37
Only thing better is triple AWP.
2022-06-23 12:38
Your sample size is completely joke Nero but nt.
2022-06-23 12:45
Sure bro, though here's a REAL hypothesis: triple AWP on dust2 t side, one B, one mid, one long. Long and B supported by riflers with flash, B rifle can go mid to support mid doors and/or short
2022-06-23 12:46
#51
 | 
Asia harxDy
here's my team having 4 awps
2022-06-23 12:48
Meanwhile Furia - let me introduce you to my Faze fucking setup of 3 awps.
2022-06-23 12:50
I really want to state my opinion but im scared of getting banned by mr Jonathan E.
2022-06-23 12:53
Depends
2022-06-23 12:58
meanwhile esl one cologne 2015 fnatic vs envyus GF non awper apex picking mid with an awp against 4 of them from fnatic non awpers in the OT
2022-06-23 13:00
Thats why you pick the auto if you play solo b, spam that shit. Its sad that we dont see those guns more often. They are like the krieg. It will take a price change to realise that they are op.
2022-06-23 13:03
1 reply
#68
CeRq | 
Australia NoLeS
realise that at anything above FACEIT 6 to realise autosniper is completely dogshit. At best it does the same job as a rifle at twice the cost, at worst its a glorified deagle
2022-06-23 13:25
#59
 | 
Czech Republic joeyyy12
yes
2022-06-23 13:03
A whole article for an easy answer? : since train is out of the pool a double awp is not worth it. Case close
2022-06-23 13:18
on dust2 and nuke yes
2022-06-23 13:18
Havu changing the meta with 5 awps
2022-06-23 13:19
As zywoo once said: "I don't know"
2022-06-23 13:21
how am i supposed to know
2022-06-23 13:24
5 awp in mm works every time, especially t side
2022-06-23 13:42
immortal already proved it worked.
2022-06-23 13:43
#72
 | 
Brazil sideuS
as ct, 1 awp fixed in every B site + 1 optional awp in lurking/rotation pixels as t, optional back suport awper, but, the krieg makes more sense
2022-06-23 13:43
"but are met with the game's greatest ever player." Not even a little biased article, kekw
2022-06-23 13:45
#74
NiKo | 
Germany Booya
Kick this Shitmap from the Pool finally! Give us Tuscan...
2022-06-23 13:45
#77
JW | 
Ireland Sodaking
Double awping is more situation based and team based it can work on CT take Inferno for example Awp A and an Awp Long Mirage Awp Mid and Awp A but the biggest flaw of the double awp Setup is retaking is a BITCH with 2 Awps
2022-06-23 13:50
ropz is a great rifler but let's be honest, not a very good awper
2022-06-23 14:00
5 awps mm style is best way
2022-06-23 14:17
whiffing isnt good, double whiffing is worse if thats what youre asking
2022-06-23 14:33
yes i think it's worth it as long as the secondary awper is reliable. awp is useless if the player who has it cant hit the first shot reliably. dont need to be extremely quick. one bullet for one kill and that's already good
2022-06-23 14:39
#89
 | 
Turkey Yasino
There s a reality that my mens have imorr and woxic. EF, you could be in this topic aq. Hurry up and get your seat to tier1
2022-06-23 14:42
#91
 | 
United Kingdom mbizzle
ropz awp on dust2 was amazing ! copium
2022-06-23 14:49
TLDR: s1mple gamesense unmatched.
2022-06-23 15:11
this analytics and statistics are so dumb and wrong lmao, as if u know when to use it and when not, its always Situational. i guess hltv has nothing todo and cant pay their writers so they just write nonsense? cant take this site serious anymore tbh
2022-06-23 15:28
Are these speculative articles worth it?
2022-06-23 15:35
#101
 | 
Czech Republic JameS_19
Cool article
2022-06-23 15:42
not anymore, m4a1-s is a laser and easy to counter awpers. theres only 2 maps that can do with 2 awpers but its too risky and waste alot of money if you lose them.
2022-06-23 16:18
Well 4 awps seems to be the most common strat in my mm games and that works so 2 should work too
2022-06-23 16:22
#113
 | 
United Kingdom chexsum
If you can get kills with rifles theres no reason to buy a awp
2022-06-23 18:56
yes and triple awping is becoming normal
2022-06-23 23:34
With double awp...kill an awp and you give a huge advantage...or 2 riflers die and you lose. Not to mention that losing with double awp means losing 3 rounds.
2022-06-24 02:53
faveN thinks so ;D
2022-06-24 16:09
apologies for not reading far into article but double awp will always be worth it for almost any team and at all levels, possibly on any map. strats are weapons for teams. You want as many weapons as you can get particularly when you start vsing the same teams a lot. The more tricks you can pull from a bag the higher your chance of success. You need deep bags and doubleawp will always be in there.
2022-06-25 04:19
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