Saving: How bad is it?

We take a look into the saving problem, the worst perpetrators, and possible solutions.

Saving is a facet of Counter-Strike that not all welcome. Retakes and clutches offer some of the most exciting spectacles the game has to offer, while saving reduces the chance for those rounds to occur. How many 1vs3s or 2vs4s have we been denied since saving became the most efficient tactic?

It makes sense. Even one or two guns can turn a low-threat eco into a deadly trap. Every dollar matters, every edge is an opportunity. These clutches are incredibly low-probability occurrences; saving is comparable to expected goals (xG) all but eliminating long shots in soccer, or how more and more basketball shots are from behind the three-point line.

In soccer, a long shot often ends the round of play in the same way going for a retake does. The result is nearly always a goal kick; the better option, under xG's rule, is to recycle the ball out wide and try and give yourself a more advantageous way to win. Soccer fans miss thirty-yard thunderbolts just like CS fans miss successful 2v4 retakes.

But both of these games are competitive disciplines. Teams do not, and should not, put entertainment above winning. The fact of the matter is that saving gives you a far better chance of victory in the next round. When one player saves, the chance of the CT side winning the round after a loss is increased by 4.3% and a second save adds another 3.9%, putting us near the 50% mark.

It's not an easy problem to fix, provided you see it as a problem at all. Various 'solutions' have been mooted: more kill reward in clutches; removing loss bonus for surviving CTs; starting loss bonus at $1900 rather than $1400. Yet, none of these truly break the appeal of saving. A gun and equipment will always be more conducive to winning the next round than a close-to-unwinnable clutch.

The entertainment argument also has flaws. The vast majority of 1v3 or 2v4 attempts, even in the nostalgic old days, ended in a swift win for the opposition — is that more enjoyable for the audience than having an extra gun round instead of 5 USPs?

Ecos have long provided the lulls in tension that provide commentators a chance to analyse the game; just think of Kévin "⁠Ex6TenZ⁠" Droolans-style old 'tactical timeout' ecos where teams waited the entire round in spawn with just Glocks.

Now that full ecos are incredibly rare it is saving that provides that lull, a chance for tension to rise and fall. We can see in other FPS titles how if something is exciting all of the time, it is usually not exciting at all. Saves and full ecos both have the same benefit: Letting teams, casters, and viewers catch their breath.

From January 2022 to January 26th 2023 there was at least one survivor on the losing team in 20.6% of rounds, 34.2% on CT side and 9.3% on T side (excluding bomb plants). Between tier one teams, that number grows to 25.8% of lost rounds, about four rounds of saves from both teams per half. Pandora's box has been opened; saving is here to stay. So what can we do? One avenue is map design. If retakes are easier, the risk-reward balance shifts a huge amount.

These stats are averages in lost rounds. 0.80 survivors per lost round equates to about 6 players saving in a 7-8 CT half.

When we look at saving rates by map, Inferno stands out for all the wrong reasons. Its bomb-sites, particularly the A-site, are nearly impossible to retake once the bomb is down. Even in matchmaking this is apparent — Leetify data shows that Inferno's two bombsites are among the four hardest to retake in the entire game. The consequence of that is the most saves of any map, averaging 0.78 survivors per round on the losing team on CT Side.

Saving in 1vs3s or 2vs4s is not a bad thing, giving us more gun rounds and a more entertaining follow-up than a full eco would have been. The problem is when teams do not attempt 2vs2 or 3vs3 retakes, which should be some of the most exciting rounds in the game. One or two kills should never decide a round, but that happens too often on Inferno.

It is still a good map with interesting meta games around Banana, the potential for spraydowns from Pit, dynamic AWPing, and layered strategy in defaults and executes. It is the most played map at nearly every single event, the nominated middle ground for the scene, yet if saving is a disease, Inferno is the leading hot-spot — and Outsiders are superspreaders.

Part of the furor against saving comes from negativity bias, where we remember the worst offending matches and teams but forget that there are many teams who rarely save. Cloud9 and Outsiders average nearly twice as many surviving players as G2 and ENCE.

It is interesting to see Vitality in third, despite Mathieu "⁠ZywOo⁠" Herbaut's general aversion to saving. Emil "⁠Magisk⁠" Reif has praised Outsiders before, saying that "many teams can learn from the way they manage their economy," and Vitality are doing just that.

It was the Astralis dynasty that popularised saving, so it should not be a surprise that Danny "⁠zonic⁠" Sørensen's new team are in the top three. It is, however, a surprise to see Astralis so far down the leaderboard. Part of this is due to their AWPers; most teams have their snipers save the most, whereas Asger "⁠Farlig⁠" Jensen saved in just 7.3% of lost rounds, and Nicolai "⁠device⁠" Reedtz recorded a similar 8% at BLAST Premier Spring Groups. Dzhami "⁠Jame⁠" Ali's figure for that statistic is 23%, Dmitry "⁠sh1ro⁠" Sokolov's is 18%, and Abdul "⁠degster⁠" Gasanov's is 17%. That difference, for device at least, is somewhat intentional.

Jame's lead in this category is not a surprise. 'Jame Time' is a direct part of his philosophy as well as the name of his YouTube channel. It is a unique style and teams have to be prepared to play against an AWP in the vast majority of rounds when facing Outsiders. The players that AWP the most also save the most, their expensive and un-versatile weapon forcing their hand in many a post-plant.

ZywOo and Oleksandr "⁠s1mple⁠" Kostyliev, though, both save less than the average AWPer, a sign of the faith they have in themselves to win in improbable situations. They are also comfortable with the rifle, meaning they are less limited in those clutches; they have the rapid multi-kill potential that is simply impossible on the big green.

That approach makes sense. A 1vs3 is unwinnable for an average player, but ZywOo and s1mple are good enough to deserve a chance at the clutch. The same is true of Helvijs "⁠broky⁠" Saukants and Ilya "⁠m0NESY⁠" Osipov, who also save less than average.

But if you flip the coin, the same argument can be applied to saving. If s1mple or ZywOo save an AWP, and the rest of their team are on pistols, what would you put the chances of them winning a round at? Is it higher than their chance of winning a 1vs3 clutch? Even the players that save the most win a good amount of clutches; saves per round is a stat that shows who is last alive as much as it shows a tendency to save.

Clutch points are an adjusted version of clutches per round that give more value the more opponents that were alive.

The reward for winning a clutch is higher than the one for saving, even now. Your opponent has one less round, less equipment carried over into the next round, and are given a (usually) lower loss bonus than a win bonus. T sides also gain an extra $250 each if they win via detonation, giving the team $1250 every time a CT player saves.

But the risk is so high. There are fairly often situations in 2023's version of CS:GO in which a player wins a 1vsX clutch but their team still has a worse buy than the opposition in the next round, especially as CTs. T sides can receive a similar amount of money ($2400 + $800 bonus for bomb plant) as the winning CTs ($3500 for defusing the bomb) after just two lost rounds in a row.

The 'comeback' mechanic of increasing loss bonus is a wider issue and not the root cause of saving, but it certainly doesn't help. There is no point in winning a clutch if it leads you to facing five fully-equipped Ts while only affording MP9s and a few FAMAS in the next round. To dominate on the CT side you don't just have to win consecutive rounds, but win them convincingly with more than two players alive.

The overpowered M4A1-S provided a band-aid to this problem, but with the game returning to a more even balance between attack and defence, saving will only become more prevalent as we can already see on the T-sided Inferno. The risk of a clutch is not always matched by its reward at the moment and it is not clear how to solve that.

As stated earlier, the goal should not be to reduce saving but to increase the appeal of going for clutches or of hunting down those that are saving. One way to do that, which we have already raised, is via map design with bombsites that give the Ts a slight advantage that is not unassailable.

Another way of increasing the appeal of going for clutches or hunting down saving players is to make the game MR12 rather than MR15. With less ecos in the modern game, we would not need as many rounds to see who was the 'deserving' winner. This would make pistol rounds — if we keep them — more important, but games far shorter, which would counter the effect of saving.

Outsiders have taken saving to an extreme

The other is through the in-game economy. It is not an easy thing to change, however, with cascading effects on whatever change is made. The last batch of economy changes were aimed at lessening the probability of double ecos. They have achieved that, but we have to be careful what we wish for; there are less double ecos, but more saving, second round GALIL buys after losing the pistol, and frequent comebacks from 7-1 down to 7-7 as the 'blue shell' effect kicks in.

Messing with the economy to combat saving might have similar unintended consequences. Removing the CT's loss bonus on survivors will lead to players intentionally dying, something that is hard to explain to new viewers and even less entertaining than saving, especially when you factor in the incoming eco round afterwards.

To make a 'clutch bonus' tantalising enough to get players to attempt unlikely clutches, it would have to be a significant reward, something like the CTs 'stealing' the Ts $800 bonus for planting the bomb in a loss. That $800 turns a $3500 win bonus into $4300, nearly enough for a full buy starting from $0 whilst not adding more money into the game's economy.

By having this bonus only activate in 'unlikely' scenarios, maybe when the CTs are down at least one player as the bomb is planted, should not affect the current balance too much. Ts will still want to plant for the $800 and CTs will still want to prevent that in even scenarios. In theory, this could be enough to convince a CT team to go for a 1vs2 or 2vs3 on most maps.

But there will be flaws with this idea, as with any. The solution is a complex one, whether Valve even address it at all. The extension of the bomb radius was one such attempted solution, hoping to entice saving CTs to exit frag more often to avoid boring stalemates, but more is required as we exit the CT-sided meta of 2022.

Saving is not the great evil it is often seen as, providing more gun rounds and representing an advancement of players' understanding of win probabilities. It is also rarer than you might think, with saves only occurring in about four rounds per half. That figure is higher than what is ideal and high enough that change would be welcome. Where that change would come from, and what domino effect it would start, is anyone's guess.

Latvia Helvijs 'broky' Saukants
Helvijs 'broky' Saukants
Age:
22
Team:
Rating 1.0:
1.07
Maps played:
781
KPR:
0.70
DPR:
0.61
Denmark Nicolai 'device' Reedtz
Nicolai 'device' Reedtz
Age:
27
Team:
Rating 1.0:
1.16
Maps played:
1829
KPR:
0.78
DPR:
0.62
Denmark Emil 'Magisk' Reif
Emil 'Magisk' Reif
Age:
24
Team:
Rating 1.0:
1.08
Maps played:
1497
KPR:
0.72
DPR:
0.63
Russia Dzhami 'Jame' Ali
Dzhami 'Jame' Ali
Age:
24
Team:
Rating 1.0:
1.13
Maps played:
1263
KPR:
0.71
DPR:
0.55
Denmark Asger 'Farlig' Jensen
Asger 'Farlig' Jensen
Age:
23
Team:
Rating 1.0:
1.08
Maps played:
773
KPR:
0.71
DPR:
0.63
France Mathieu 'ZywOo' Herbaut
Mathieu 'ZywOo' Herbaut
Age:
22
Team:
Rating 1.0:
1.27
Maps played:
1108
KPR:
0.84
DPR:
0.61
Russia Dmitry 'sh1ro' Sokolov
Dmitry 'sh1ro' Sokolov
Age:
21
Team:
Rating 1.0:
1.23
Maps played:
938
KPR:
0.77
DPR:
0.53
Russia Abdul 'degster' Gasanov
Abdul 'degster' Gasanov
Age:
21
Team:
Rating 1.0:
1.18
Maps played:
774
KPR:
0.78
DPR:
0.60
Russia Ilya 'm0NESY' Osipov
Ilya 'm0NESY' Osipov
Age:
17
Team:
Rating 1.0:
1.19
Maps played:
344
KPR:
0.78
DPR:
0.59
Ukraine Oleksandr 's1mple' Kostyliev
Oleksandr 's1mple' Kostyliev
Age:
25
Rating 1.0:
1.24
Maps played:
1641
KPR:
0.85
DPR:
0.64
Belgium Kévin 'Ex6TenZ' Droolans
Kévin 'Ex6TenZ' Droolans
Age:
32
Team:
No team
Rating 1.0:
0.94
Maps played:
1393
KPR:
0.62
DPR:
0.65
jame time analysis incoming
2023-02-28 19:02
12 replies
#6
ropz | 
India psn46
fakeflagger
2023-02-28 19:03
5 replies
Jame disliked this article
2023-03-01 09:18
4 replies
#172
ropz | 
India psn46
Jame won major and people still says saving round is bad kekw.
2023-03-01 11:46
3 replies
It was a weird major
2023-03-01 13:38
It was super luck, everyone knows it, look at the demo of the final what Heroic did :D
2023-03-02 07:16
1 reply
#219
 | 
Russia DevilBr0
Yeah yeah ofc It's lucky, because the Navi didn't make the final like in Stockholm when the pro scene was on the decline
2023-03-20 03:42
' outsider top the save table ' JAME TIIIIIIIIIIIIIIME
2023-02-28 19:06
#19
 | 
Brazil hfdjk
GOAT Jame so far ahead of the competition: youtube.com/watch?v=q-_DCzywPbg
2023-02-28 19:16
4 replies
#152
 | 
Uzbekistan nasr1dn
Where is gamer legion now? Jame won Major with this playstyle. but where is gamer Legion?
2023-03-01 08:04
2 replies
gamer legion playing in tier2 and tier3 events
2023-03-01 10:01
1 reply
#176
 | 
Uzbekistan nasr1dn
Yes, because they are t2/t3 team. Jame developed gameplay that is working in t1 scene.
2023-03-01 12:33
"I can't get excited watching him play" bro I can't get excited watching your low-effort, pointless video
2023-03-01 09:57
#2
Ax1Le | 
Russia dteakh
time
2023-02-28 19:02
#3
 | 
Brazil Diabo
JAEM TIEM
2023-02-28 19:03
1 reply
#58
 | 
Brazil hfdjk
Jame doesn't think the tomorrow, he thinks the next month.
2023-02-28 20:02
Ain't reading allat
2023-02-28 19:03
#5
 | 
France Kweyy
tldr : s1mple and zywoo goated
2023-02-28 19:04
1 reply
fun fact zywoo have more save scare to die for stat than s1mple and people say s1mple baiter KKKKKKKKKKKKKK
2023-03-05 05:16
JAMEZWER GOAT
2023-02-28 19:04
Jame: Yes
2023-02-28 19:04
#9
 | 
United States scratchboy
5% is a lot
2023-02-28 19:04
JAME(S) TIME (TO SAVE)
2023-02-28 19:05
Jame propaganda
2023-02-28 19:05
jame time
2023-02-28 19:09
You know what time it is
2023-02-28 19:11
I want to see comparison between Liquid with Yekindar and Liquid with shox or even 2021 Liquid, how often they used to go saving, because it seems Yekindar taught them this "forbidden technique" and Liquid save more often than before
2023-02-28 19:20
1 reply
#76
 | 
Argentina Aleeee
forbidden technique hahahaha well liquid plays better now so it's okay
2023-02-28 20:33
#16
 | 
Canada _penguins
Another Ner0cs banger
2023-02-28 19:12
JAME TIME
2023-02-28 19:13
lol i read: "inferno: safe haven"
2023-02-28 19:14
kekw JAME TIME
2023-02-28 19:17
kito,faven,neofrag kewk
2023-02-28 19:17
2 replies
Entry fraggers it makes sense
2023-02-28 20:03
1 reply
Nah they can't clutch or save .
2023-03-01 07:03
Savesiders
2023-02-28 19:19
1 reply
outsavers
2023-03-01 08:26
i go sleep
2023-02-28 19:20
1 reply
Good night
2023-02-28 20:03
Rename title to JAME TIME
2023-02-28 19:20
#25
 | 
Poland Vissi
Nice article, Nero, you are doing amazing job on HLTV with your statistics analysis, keep going!
2023-02-28 19:23
#26
 | 
Sweden mrarrogant
"Clutching correlates with saving" don't show this graph to Nassim Taleb
2023-02-28 19:24
1 reply
Exactly what I thought.
2023-02-28 19:33
#27
 | 
Ukraine Kellso
ask jame
2023-02-28 19:25
#28
 | 
Seychelles kinley377
Jame saving this article.
2023-02-28 19:25
1 reply
XD
2023-03-01 10:52
maybe making rifles on CT slightly cheaper might make a difference?
2023-02-28 19:26
4 replies
Idk how good or bad that change would be but it would prob turn the game balance into a giant chaos
2023-02-28 19:29
Maps are already way too much ct sided
2023-02-28 19:52
1 reply
besides overpass and nuke every map has been either balanced or T sided.
2023-03-01 17:16
or earning less when saving ?
2023-02-28 21:11
#30
 | 
United States Scoobster
ner0cs banger. great article
2023-02-28 19:26
#31
sh1ro | 
Poland l1m4k
Jame time
2023-02-28 19:27
this post was made to highlight outsiders and jame saving galore
2023-02-28 19:27
#34
 | 
United States PhilMC
ez 4 jame time
2023-02-28 19:29
The one time Jame decides against saving he pulls off a 1v4 against Mouz on overpass.
2023-02-28 19:31
4 replies
#44
Jame | 
Germany M1LR3K
He actually thought someone would come up behind him from B stairs. He didn't decide on purpose against saving, but he had to.
2023-02-28 19:38
1 reply
#56
 | 
Cyprus TheBigSAM
Doesn't matter, still a gigachad move
2023-02-28 19:53
i remember watching Outsiders-Mouz on ESL Challenger Rotterdam, Outsiders winning 15-8 on mirage, Jame was left 1v3 on t side , he was around TV and i thought he was going to save. I decided to get some snacks and when i returned i saw that the game was over.
2023-02-28 20:06
1 reply
Hahahahahaha
2023-03-01 00:41
vertigo goated map with least saves
2023-02-28 19:31
1 reply
#213
 | 
United States awsumatt
take this down
2023-03-09 23:32
#37
 | 
Finland Emvi
Jame time!
2023-02-28 19:32
another very good article, thanks
2023-02-28 19:32
its bad, only do it once or twice for economy Outsiders did not win Major cuz of saving their players won duels
2023-02-28 19:33
1 reply
#198
b1t | 
Brazil Luxpla
They did win cuz they saved, but yeah FL1T, Jame and fame were beasts at Rio
2023-03-02 06:39
#41
 | 
Slovakia Adwarin
JAME TIME at least in some stat is russian Jesus Jame first
2023-02-28 19:36
Jame time
2023-02-28 19:37
nero banger
2023-02-28 19:37
JAME TIME baby!
2023-02-28 19:38
Bad
2023-02-28 19:39
Now there are also facts why Outsiders gameplay is boring to watch
2023-02-28 19:40
#48
 | 
India Cybxr
it makes for boring cs, but tactically its a very logical thing
2023-02-28 19:41
TLDR : ITS JAME TIME
2023-02-28 19:43
#50
 | 
United States Bernie8817
Lost a bit of respect by calling it Soccer and referring to American Football as just Football Not nice mens
2023-02-28 19:47
1 reply
writer is from the UK and the site is European (dankmark) so yes this is very disrespectful
2023-03-01 00:13
*Outsiders takes first kill* Jame: Let's save
2023-02-28 19:48
1 reply
#115
cu | 
Brazil Raphzzz
jame based
2023-02-28 22:51
Saved by Jesus.
2023-02-28 19:49
#53
 | 
Russia mshkoda
Nice reading ty
2023-02-28 19:50
#54
 | 
United States s0mple2k
Jame gonna disagree
2023-02-28 19:51
They won a Major, who cares the statistics?
2023-02-28 19:54
outsiders and c9 play = guaranteed snooze fest
2023-02-28 20:04
Jame Time
2023-02-28 20:06
#64
 | 
Brazil Fauchard
They laughed from Jame and now everyone is SAVING all the time haha What kind of football they are refering in the article ???
2023-02-28 20:13
#65
 | 
Brazil _Awper
JAME = GOAT
2023-02-28 20:09
Cool thread i hope they find a way to make it more exciting
2023-02-28 20:10
#67
 | 
Brazil darkfroid
jameism
2023-02-28 20:10
#68
gore | 
Austria 0815
go save 1v3 or 2v4, ok no problem the problem is the amount of saves at 4v5, 3v4, 3v3, 2v2, etc ... but especially 4v5.... too often its a 1 second 1 kill round and 1 minute of waiting which makes watching more and more boring....
2023-02-28 20:11
4 replies
#96
NAF | 
Canada Bak2BED
5v5 saves are super annoying, like players will just gamble stack and if the bomb is planted at the other site they just stay instead of rushing over and try something. its boring
2023-02-28 21:23
3 replies
Its boring, but its common sense. 5 stacks 99% of the time happens when they don't have equipment to fight "fair" duels, and when enemy team captrue side, and take good defensive position.. u either save a gun/kevlar/whatever u had, or go get killed for free
2023-02-28 21:53
2 replies
i know, at the end of the day saving is a valid strategy. what are we gonna do about it
2023-02-28 21:59
i just switch a tab with sound on
2023-02-28 23:31
Would be very useful in my mm games but the silver bots always like to do delivery of weapons
2023-02-28 20:11
3 replies
i remember saving because i did not want to go for a post plant 1v3 on b dust 2, and a votekick got started
2023-02-28 22:00
2 replies
Imagine saving 1vs3 in MM. Also votekick started because you probably started rotating too late or didn't even start rotating at all.
2023-03-01 00:19
1 reply
perhaps, but im shit at clutching and we were out of money and i found an awp
2023-03-01 13:50
#70
 | 
Brazil Fauchard
I think the best solution is that "removing loss bonus for surviving CTs"
2023-02-28 20:14
2 replies
#116
cu | 
Brazil Raphzzz
That's the worst idea ever
2023-02-28 22:53
#191
 | 
Denmark Derige
CT economy is already rough, if you do this playing on CT will just feel horrible and you would struggle to even find 6 full buy rounds in an even half
2023-03-01 15:09
Respect nip for not being saving merchants
2023-02-28 20:20
Top right jame
2023-02-28 20:22
Jame major winner.
2023-02-28 20:28
And thats why inferno is with Mirage the worst map and Vertigo the best.
2023-02-28 20:33
#77
 | 
Portugal 7sson
That why i hate inferno
2023-02-28 20:37
More like James analysis
2023-02-28 20:51
#79
 | 
South Africa Criticle
Dope article, but yeah, no surprise who the standout is here.
2023-02-28 20:56
Saving is for cowards. Case closed.
2023-02-28 20:58
#81
ropz | 
Finland wormi
once again banger article, gj nero!
2023-02-28 20:59
Jame eating popcorn and laughing
2023-02-28 21:05
expected jame, not disappointed.
2023-02-28 21:05
the average viewership in 2023 saw a steep drop of 42%, down to 152,139 viewers from 262,944 the previous year. This meta is not encouraging viewers to hop on and enjoy watching the games. Bad enough the number of orgs going bust and the lack of investments into csgo...
2023-02-28 21:12
3 replies
Wait is this true? Can I see your sources? Not attacking you, I'm just surprised. I'm sure it's lower since there hasn't been a major in 2023 yet but I didn't expect it to be THAT lower.
2023-02-28 23:43
2 replies
It was in blix.gg/news/will-valorant-top-csgo-as-t.. The numbers were based on IEM Katowice and Blast in 2023 I heard the figures were down so I checked it and that is what I have found.
2023-03-01 10:03
1 reply
Oh wow it's comparing by tournament so that IS big. Thank you!
2023-03-01 16:11
good article
2023-02-28 21:13
2 replies
#108
 | 
Brazil cinza
+1
2023-02-28 22:16
1 reply
+2
2023-03-01 03:44
#87
 | 
North America iviike
Saving won the major.
2023-02-28 21:14
CTs for saving should be for example -800 dollars bonus. For T is ok.
2023-02-28 21:15
ner0cs banger as usual
2023-02-28 21:16
Where is blameF???
2023-02-28 21:21
#92
NAF | 
Canada Bak2BED
really good article nero, but i have one question. you mention t1 teams, which teams would hltv qualify as tier 1? is there a cutoff to the ranking? the consensus on which teams are t1 and which aren't is mixed. It would be cool if we got to have a general agreement
2023-02-28 21:22
I like the way Csgo plays now.
2023-02-28 21:22
complexity best team right now
2023-02-28 21:24
ez 4 Virtus.PUBG Jame
2023-02-28 21:25
#99
 | 
Portugal Joaoman73
No idea what Jame did against HLTV but it was serious
2023-02-28 21:31
Good analysis. The m4a1-s was a band-aid, but the bomb radius on inferno is an off-brand Band-Aid. They need a better fix.
2023-02-28 21:34
1 reply
Global bomb radius.
2023-03-01 00:21
Haha J  a  m  e a  a m    m e          e
2023-02-28 21:39
That’s a lot of words to tell us about Jesus
2023-02-28 21:54
1 reply
He wants to save us all
2023-02-28 22:10
Idk why but for me it feels like CT's get more punished of loosing rounds. It's prolly bc in CT side almost everything costs more. Few examples: Mac10 - 1050$ vs MP9 1250$. M4A4 3100$ (M4A1-s 2900$) vs AK-47 2700$ and list goes on. Imo plant bonus stuff would be good balance giving reward to round winning team or just play around with that idea. Imo CT side saving problem is that guns are maybe too expensive to try clutch instead have 1 rifle with deagles for example. When t1 teams play it wise they have opertunity to have that one M4 atleast for 2-3 players in next round after saving.
2023-02-28 22:01
Cool read
2023-02-28 22:22
#110
 | 
Poland karov
jame does not approve of this article
2023-02-28 22:26
gigachad jame
2023-02-28 22:46
#113
 | 
North America iviike
Saving is a great. it turns the round into a hide and seek game. Without saving, you wouldn't see sneaky 1v5, 1v4 ninja defuses.
2023-02-28 22:51
2 replies
Yeah, because that happens frequently..
2023-03-01 10:19
1 reply
#189
 | 
North America iviike
It happens rarely so that what makes it so special. But what does happen frequently is the game turns into "hide and seek". Also, NO SHIT.
2023-03-01 14:48
Nice article as usual.
2023-02-28 22:51
Jame: Fuck the meta, I AM THE META
2023-02-28 23:32
Keep in mind pro teams play for win not for entertaining the audience. The statistics won’t lie on the different winning probabilities of saving vs. not saving.
2023-02-28 23:40
#122
fox | 
Portugal synyp
"Outsiders have taken saving to an extreme" no shit
2023-02-28 23:46
#123
 | 
Finland Tusku
i doubt the previous economy changes are why theres more saving, i think people just take the numbers more seriously nowadays
2023-02-28 23:50
#124
 | 
Aruba defoliant
another useless HLTV article. Oh well, how many more of those?
2023-02-28 23:54
It’s definitely long overdue valve address this problem also infernos gotta go imo
2023-03-01 00:05
#127
 | 
New Zealand Melting
Personally I think saving is good if you want to buy a house or nice car
2023-03-01 00:16
Babe wake up! New Jame time article dropped! G2 low on saving - world #1. Interesting. VP take notes.
2023-03-01 00:17
Soccer?!? Lost all respect for HLTV, can't read past that... And he's frickin english, wtf dude?!?
2023-03-01 00:28
Now imagine the situation when a player has close to site position and plenty of time for retake 1vs2, but instead of clutch attempt just doing literally nothing for 20+ sec and then: ahhh I'm better going to save. This shit happens pretty often and look terrible and pathetic from the viewers' perspective.
2023-03-01 00:29
I am going to kill myself 👍🏿
2023-03-01 00:44
the only reason for jame's rating lmao
2023-03-01 00:46
We need a new thing to make retakes more doable and the game more fun. What if the CTs can order an artillery strike ?
2023-03-01 00:49
How I'm not surprised to Jame top the charts
2023-03-01 01:26
Funny how no top 5 team is in top of savers Tell me whatever you want but going for clutch on T side is always better option than saving (even if it's 1vs5)
2023-03-01 01:38
Lol Outsiders saves 3x more than CoL. That's insane when you think about it, and it's probably why CoL lost the super close game at Katowice
2023-03-01 01:55
Jame :D
2023-03-01 03:12
-1000 Dollars in bank if you save. Atleast we would not see armor saves in pistol.
2023-03-01 03:53
Jame GOAT
2023-03-01 04:03
#145
 | 
Brazil drsiemann
sh1ro is a little Jame
2023-03-01 04:07
Saving is so bad that if im watching outsiders vs navi on a grand final i just turn that shit off thats how bad saving every round is
2023-03-01 04:38
jametime is real
2023-03-01 04:39
I usually like these types of articles but in this case I will have to say Who asked
2023-03-01 05:57
#149
 | 
Czech Republic forseti12
What a correlation xD
2023-03-01 06:45
It won them the fkin major, jame time best strategy to ever exist.
2023-03-01 07:51
CoL actually playing retake server
2023-03-01 08:14
very interesting and well written! Maybe consider titles for your chapters for a smoother reading experience
2023-03-01 08:16
Jame Time xD
2023-03-01 09:27
jame time
2023-03-01 09:33
I love to see Ex6tenZ name in 2023 !
2023-03-01 10:16
You know what time it is :D
2023-03-01 10:19
I think more than anything it's due to the array of guns that are viable options. Pistols in CSGO compared to 1.6 are OP. If you save 2 guns and the rest force buy you have good chances of winning the next round. In 1.6 it was likely you wouldn't see any eco round wins and deagle armour wasn't really worth it since also a rare win. You'd just buy a few deagles for economic damage. Mind you in 1.6 the issue was that there were too many eco rounds which had the same boring effect, although it made the pistol rounds actually important. Still I'd rather see a couple of full eco rounds than no clutch attempts. It's got so bad even even strength retake situations goes to a save.
2023-03-01 10:27
Shaving isn't bad, mens)
2023-03-01 10:36
This is why watching Jame is so boring
2023-03-01 10:38
#170
 | 
Bosnia and Herzegovina faseehk
Outsiders 'The King of Saves'
2023-03-01 10:53
this post would have made me dislike jame and outsider, but then i remember they actually won a freaking major and that jame was mvp. i guess he deserves respect and not for rekt ^^
2023-03-01 11:56
#174
 | 
Poland bot_taz
Fuck mr12
2023-03-01 11:59
If jame played football he'd have like 8000 backward passes to his goalkeeper
2023-03-01 11:59
1 reply
KEKW
2023-03-01 14:05
Make it so that you can only survive the bomb explosion in certain areas of the maps instead of having a bomb radius.
2023-03-01 12:45
Jame entered the chat
2023-03-01 14:05
Jame is the meta
2023-03-01 14:05
#185
 | 
Hungary term1nus
Excessive saving is killing the watchability of a match, and Outsiders are the worst offenders. Let's just boycott their matches, we aren't losing much anyways...
2023-03-01 14:09
2 replies
#190
 | 
Brazil _Awper
Go back to Twitter
2023-03-01 14:59
Dont hate the Player, hate the game. Outsiders is just playing the game as efficient as possible. Its Valves Job to reward playstyles that are entertaining to watch.
2023-03-03 02:20
f*ck banksters but if jame decides to create a bank, i will trust my money to him
2023-03-01 14:10
complexity last makes sense halzerk always clutches NA pride
2023-03-01 14:17
#188
 | 
Denmark Danny D3
Another great read, Harry. Enjoyed it
2023-03-01 14:47
Hmm interesting
2023-03-01 15:34
ITS JAMETIME BABYYYY
2023-03-01 19:32
I get that clutches are awesome, but how amazing is it when the one or two saved rifles get boosted somewhere and get a double each effectively winning the round.
2023-03-02 08:51
Too long article, read like 10%
2023-03-02 11:59
I dunno but I think games should be made for the players, not the viewers.
2023-03-02 17:55
Outsavers
2023-03-03 13:14
Navi come here
2023-03-04 14:45
#207
 | 
United States phioul
resuming: JAME TIME will happen more often.
2023-03-05 19:48
I wrote about it 2 weeks ago hltv.org/forums/threads/2743801/pro-cs-b..
2023-03-06 15:17
#209
 | 
Poland Jarema337
stopped reading after seeing soccer ://
2023-03-07 19:56
Everyone saving normaly and then there's Jame xD
2023-03-08 16:46
#211
 | 
Estonia Kukkel
All about Jame
2023-03-09 18:30
#212
 | 
United States awsumatt
CoL should probably be saving more lol
2023-03-09 23:27
JAME save GOAT
2023-03-12 18:13
Very good analysis, whoever wrote this. It is indeed a complex problem that would require more than a band-aid solution.
2023-03-15 13:51
The meta is so strong now. Csgo is very routine. If your team loses multiple players without trading any kills and gives up a bomb site it’s best to just save. No point rushing in to pull hero and dying for nothing
2023-03-16 20:28
good quality post
2023-03-17 12:23
Great article again.
2023-03-17 14:08
If you are against a winning strategy because it is boring then you are into the wrong game.
2023-03-20 19:52
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