Valve confirm move to MR12 for Majors; introduce CS rating, release Inferno
A massive update to Counter-Strike 2 has introduced significant changes to the game.
Valve has released a new update to the Counter-Strike 2 Limited Test, and with it, has confirmed that they intend to pivot the Majors to a format that features a maximum of 12 rounds per half (MR12). This format will also apply in Premier and Competitive modes alongside a six-round overtime.
"Over the past decade, we’ve shipped updates to the economy and weapon balance to trim the fat and reduce the number of uncontested rounds in a match of CS," Valve explained of the change in their blog post.
"Because of these changes, exciting competitive matches can be resolved with fewer rounds. And shorter matches mean players can play more, and more often. [...] We expect the structure and flow of matches to evolve over time as the community adapts. And we’re excited to see where they go next."
Although it is unconfirmed whether the rest of the professional circuit will follow suit with the MR12 changes, in the past adjustments to Majors have also been applied by tournament organizers to their own events, so change is likely to follow.
The game developer also shipped a new rating system that will apply to Premier mode, ranking players on a seasonal leaderboard among their friends, in their individual regions, and worldwide.
Outside of Premier mode, the previous ranking system still remains but has been upgraded to give players a skill group that applies to each map individually — eliminating the concept of "Office Globals" or players who only grind a single, off-meta map to increase their ranks.
Inferno, the only map that had yet to be released to the Counter-Strike 2 Limited Test, has also been released. The map falls into the "Overhaul" category, which means that it has been "fully rebuilt from the ground up" and leverages "all of the Source 2 tools and rendering features."
The game developer also added that it was "starting the process of inviting as many eligible players as possible to the Limited Test," which they clarified as players who have CS:GO Prime status, an active official competitive matchmaking Skill Group, and play majority of their official matchmaking games in one of the regions where the Limited Test is available.
Take a peek at some of the screenshots of the new Inferno below, and glance at the update notes below that:
And the complete update notes can also be found below:
[ PREMIER ]
Added Premier mode
Added a visible CS Rating and CS2 Leaderboards. For more information visit the CS2 Leaderboard FAQ
Added CSTV for spectating Premier matches
[ SOUND ]
Fixed a case where grenade throw sounds would play twice
Added music preview button to music volume sliders
Various adjustments to sound effects
[ WORKSHOP TOOLS ]
Added Paint Kit enhancements to CS2 Item Editor. Paint Kit finishes can now support:
Enabling custom normal maps and AO for all styles
Optional pearlescent mask
Optional standard PBR roughness texture
Custom Paint-By-Numbers masks (enabling Paint-By-Number masks for Spray-Paint style)
[ MAPS ]
Added Inferno to all available game modes
Various bug fixes and tweaks for all shipped maps
[ MISC ]
Fixed a bug with hostage rescue prediction
Enabled first-person shadow for carried hostages
Fixed water effects showing in the wrong place when a bullet hit the water after penetration
Various fixes for weapon finishes
Replaced "Secondary Fire Hold" setting with "Zoom Button Hold"
Fixed "Disable all voice comms" button in scoreboard
"Temporarily Disable Incoming Chat" now mutes voice chat
Various CS:GO settings will be imported when launching the CS2 Limited Test
Fixed a case of inconsistent crouching with Duck Mode: Toggle enabled
Updated the invulnerability visual effect
Adjusted 'sv_infinite_ammo 2' grenade behavior to match CS:GO
Desert Eagle third-person muzzle flash smoke now dissipates faster
Continued iterating on smoke shape
Adjusted Competitive mode match length to 12-round halves
[ CS:GO ]
Recent ranked matches in "Your Matches" menu will now show Competitive, Wingman, and Premier matches
[ GAME AUTHENTICATION CODES ]
Access to match history granted to third-party websites will now cover Competitive, Wingman, and Premier matches
GetNextMatchSharingCode API used by third-party websites must now supply a match sharing code that is no more than 1 month old to obtain the next match sharing code.