Current state of maps in CS:GO
Philipp "Soodi" Saedler has shared his memoirs of how some maps in Counter-Strike: Global Offensive currently are.
Saedler, who is a community manager at ESL, was one of the guests Valve flew to their Seattle headquarters in order to discuss development and give feedback to the new Counter-Strike sequel.
Counter-Strike: Global Offensive will feature new and revised content, pertaining from weapons to maps and so on. While Saedler was in Seattle, he made what he calls a "random list of notes."
In his list he touches on some of the information already reported earlier on, before the game's official announcement, and some of the changes that have been implemented in some of the maps.
- New stairs from lower to side; should make splits more common
- Direct connection from sniper to side with a new bridge
- A spot moved to the front of the CT spawn area
- T spawn area up the ramp to make the lower passage more playable
- Sideway down to the water directed to the T spawn now
- Most box and block sizes reduced; added pathways around a lot
- Added fog over the water-pass
- Lower spot
- Underground back entrance
- Vents only open to the spot
- Only the CT door to the window/lab
- Giant boiler on the upper spot; Reducing the open field
- Boxes on the outside have been lowered
- Banana reworked for better defence
- Sideway at pillars blocked
- Blocking plate at car added
- Connector from 1st to 2nd middle removed
- Multiple boxes and items resized
Obviously, he is used to the maps of Counter-Strike: Source, but his notes should nevertheless give you a hint of what could be to come in the new game.
Saedler points out that the list is not complete, nor necessarily 100% accurate, but is a compilation of what he remembers of the game. Read his full write up and conclusion by clicking here.