CS:GO hitboxes explained
Following large amounts of criticism towards Counter-Strike: Global Offensive's recoil and weapon accuracy, Valve strikes back and explains the game's hitboxes.
Not much positive has been said about the game's recoil or weapon accuracy by the people who have been entered into Counter-Strike: Global Offensive's beta phase.
Many have complained that it does not seem like bullet hits are being registered when they empty their clips at opponents. This might be due to the hitbox designs, Valve says.
In a recent update on the development blog, Valve explains that while the player models in Counter-Strike: Global Offensive are bigger than its two predecessors, the hitboxes are smaller.
Hitboxes in CS: Source
Hitboxes in CS: Global Offensive
The difference between player models in Counter-Strike 1.6 and big sister Counter-Strike: Source is that the latter's are larger, but the hitbox designs are pretty much the same.
All in all, this means that players have to be more accurate and put more effort into hitting their shots.
Moreover, Valve are interested in knowing whether this changes your opinion on the weapon accuracy and wish to hear your feedback on the Steam forums.
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