CS:GO update with molotov changes

November 16th, 2012 10:12

Valve has released a new update for CS:GO, with GOTV improvements, and much needed molotov changes ahead of Dreamhack.

Below is the change log for today's update.

- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto
[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements
- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking

- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”



  • As a GOTV client spectator, the flashbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"
  • Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
  • Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating
  • Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.
  • Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.
  • Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
  • Made bomb visible in GOTV clients' map overview at all times.
  • Fixed money not showing up in GOTV scoreboard for either teams.
  • Fixed flashbang effect flash retriggering when changing spectator target.
  • Fixed missing winpanel when GOTV spectating.
  • Revised GOTV autodirector behavior.


  • Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
  • Implemented separate sound for distant grenade explosions to make the distance easier to gauge.
  • Sound crossfades near and distance sound between 800 and 2800 units.
  • Reduced audible distance of scope zoom.
  • Fire devices have been modified ( Molotovs and incendiary grenades ):
      - Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
      - Fire now spreads a bit faster and not quite as far.
      - Fire "tagging" slowdown has been removed.
      - Adjusted fire armor penetration value.
  • Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.Armor Penetration is now shown for weapons in the buy menu.
  • 3rd person and first person default duck speed has been slightly increased.
  • Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
  • Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
  • Design changes for Scoreboard
      - Added team names to scoreboard.
      - Made score more prominent.
      - Win banner states are now team specific.
  • Design change for win panel and alert messages.
  • Server log changes:
      - Added xyz coordinates to messages.
      - Added nade messages.
      - Added team change messages.
      - Added 'assist' messages.
  • Fixed a case of loss of mouse and keyboard input.
  • Server browser filter settings are now saved.
  • Big Picture Support
      - Fixed not being able to dismiss server browser dialog with controller.
      - Added ability to disable all controllers.

The final part of the update was a special shoutout to NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM for their input with these balance changes. 

2012-11-16 10:14
Good work... I think the molotov will now die.
2012-11-16 10:16
Ukraine bodos 
who cares
2012-11-16 10:20
Bta, if you don't care why: a) bother replying b) just don't gtfo?
2012-11-16 10:25
China Specster 
everyone care
2012-11-16 11:20
I don't care. And i don't know why i'm still looking at the news on this site, now that its cs:go everything is just wrong.. I still live in the past, when HLTV.org was a cs 1.6 website, and when 1.6 was alive.
2012-11-16 15:12
Norway wna 
yeah man, your life is over! sadstory.
2012-11-16 15:42
United States criimson 
2012-11-17 03:26
Filter csgo so you wont see csgo news.
2012-11-16 15:47
but all the news are csgo news here.
2012-11-17 04:56
Then stop visiting this site if you dont want to.
2012-11-17 15:15
China Specster 
So if you don't know why you are here. 1. STOP 2. Think 3. Delete hltv.org from your head 4. Happiness for everyone.
2012-11-16 16:10
Y u heff 2b made?
2012-11-16 16:55
use the fucking game filter or gtfo is it so hard? or is it so hard to just ignore? stupid kid
2012-11-16 11:24
bodos the bad ass is saying "who cares" like a bausSS!
2012-11-16 15:18
i do
2012-11-17 13:16
I think this is a great update. Still things to fix, but it is nice to see that Valve is going in the right direction. So please stop acting childish and just spam stupid things, just because you feel you will look like the coolest guy in your street. Bashing out like that doesn't give your desired street cred. So just stop it ffs.
2012-11-16 10:25
The news has been fixed to include the actual updates ;)
2012-11-16 10:25
- Added 'assist' messages. Nomad, will you add an assists tab in the future @ hltv.org statistics?
2012-11-16 11:59
Yea I'll look into it :)
2012-11-16 12:43
Would be cool to have "assists" and "player score" as part of the dreamteam feature eventually as well, as a part of the player roles for those new elements :) Just an idea
2012-11-16 15:11
How do they count assists?
2012-11-16 21:06
when a player does part damage in a kill but doesnt deliver the final blow.
2012-11-16 22:56
43+ I think
2012-11-17 03:08
Flash would make more sense.
2012-11-19 08:43
there are quite a lot of scenarios that can be considered as assists.
2012-11-19 18:52
Even in Dreamteam.. Some money for assist? :/ If possible..
2012-11-17 14:08
Romania tr$ 
You typed 'flangbang' instead of flashbang in the first GOTV feature :P
2012-11-16 14:08
Slovakia kubiaxk 
still no silencer -_- ?
2012-11-16 10:27
With the horrible death sound they have added i hope they never add the silencer, i can only imagine how terrible the sound will be hahaha. Seriously, the guy who made those new sounds needs to be fired, i think i could make better myself with freeware.
2012-11-16 11:54
2012-11-16 12:14
Slovakia kubiaxk 
2012-11-16 13:25
+1 xD
2012-11-16 15:09
Same goes for the animations. The CS:GO animations look almost as bad as the CSS animations. This animator definitely needs some anatomy classes.
2012-11-16 18:46
I guess you are now going to tell me 1.6 animation look good. Fucking retard.
2012-11-16 20:01
1.6's animation are 6 year older than CSS's animations and 12 year older than GO's animations. They were done on an engine which is very limited, but still: They don't look as gay as the "stick in the ass while ice-skating"-animations CSS got or the "walking with a hunchback and feet pointing in different direction"-animations CS:GO got. The point is: back then 1.6's animations were above the standards while CS:GO's animations look terrible compared to the animations in BF3 or COD. btw: I never said anything about 1.6's animations in my previous comment. To answer your question: No, they wouldn't look good in a 2012 game.
2012-11-16 20:35
I'm waiting for this fucking silencer since the beta! DAMN YOU VALVE!
2012-11-16 18:25
Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside. seriously a lot of 'shoutouts' to verygames in thsi update.
2012-11-16 10:27
Portugal picc 
Cool stuff.
2012-11-16 10:27
LOL, boy is my face red, i finish the bosses article and totally fuck-up the only part i had to do (the lists). It's Friday afternoon for me, hopefully he will show some mercy on me :)
2012-11-16 10:30
You had a great run Sir! Goodbye :(
2012-11-16 13:16
i had to clean out my locker and hand the key in... good run indeed.
2012-11-16 13:27
you still have the HLTV.org tag :P
2012-11-16 23:00
mercyful lord nomad (yes the connection with voldemort is on purpose)
2012-11-17 03:09
Portugal wrt 
Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out. WTF VALVE!
2012-11-16 10:29
so T will go and fight and not camp 2nd round (eco) on T base
2012-11-16 10:31
that was one of the 2 major bugs pending until this point lolz -.-
2012-11-16 10:42
Area51? XD
2012-11-16 11:11
this was the bug that they fixed in 1.6 and now in cs:go..its a good thing
2012-11-16 12:20
Whats so good in it?? If 1 guy saves then the WHOLE team doesn't get any money. Correct me if I'm understanding it wrong.
2012-11-16 13:56
have you ever played 1.6???
2012-11-16 14:04
the saving guy wont get any money, rest of the team will get money as they get after loosing the round
2012-11-16 15:06
After patch 11/15/2012 if one or more terrorists save their weapons in a round and the time runs out, the whole team doesn’t get any money. I guess you should try the game.
2012-11-16 15:19
well i have not played the game,what i wrote was from 1.6 point of view and i thought it would be same with CS:GO but i guess m wrong and if its that way then its very much a fail update
2012-11-16 15:36
Yeah, Valve failed this time regarding this Money System and Smoke Fix.
2012-11-17 02:52
United Kingdom wap 
That was how it was in 1.6, it is a good thing.
2012-11-16 12:27
Germany Dok1 
say thanks to lurppis I think
2012-11-16 12:51
That is good. No more camping
2012-11-16 14:23
well no more spending money on molotov...
2012-11-16 10:30
Ak still suck
2012-11-16 10:31
Lol, AK is a beast
2012-11-16 10:48
2012-11-16 11:33
Pieter | 
Netherlands Grifte 
Good update
2012-11-16 10:32
Slovakia radeoNko 
2012-11-16 10:36
DELETE MOLOTOV, no molotov-no problems
2012-11-16 10:36
coldzera | 
Sweden banju 
add silencer
2012-11-16 10:38
Why do you so need that silencer?
2012-11-16 11:34
why do you don't need silencer?
2012-11-16 12:35
To be silent maybe
2012-11-16 12:58
hahahaa +1
2012-11-16 13:09
Did you really used silencer in 1.6 because of that reason?
2012-11-16 13:17
for wallbangs on nuke very useful!
2012-11-16 13:31
Given the fact that wallbangs try the walls in CSgo is taking very awful damage, then if you put on your gun the silencer, which reduced power of the gun as well, your wallbangs will be hit enemy by 3hp per shot or something like that.
2012-11-16 13:45
The silencer increased the damage on short range. It decreased the damage after 17m.
2012-11-16 13:55
So what? You doing most of the wallbangs at the long range, isn't it? Especially at de_nuke.
2012-11-16 14:00
No you don't? But I wasn't even talking about wallbanging...
2012-11-16 14:01
You didn't. But i was thinking that you're on his side in that question(#101).
2012-11-16 14:07
IMO the silencer got two very small (!) advantages when it comes to wall-banging: 1. It's harder to locate your position. 2. Spraying a full mag seems a little bit easier to control (but this might be just about personal preferences).
2012-11-16 14:12
1) Not in GO, because enemy can see your bullets. 2) You're absolutely right about that. But it was in 1.6, there is no reasons to think that Valve will make it exactly like in 1.6.
2012-11-16 14:22
The molotov I guess should be fine now..at least for publics...but tournaments should definitely ban it...it's nothing but trouble and promoting randomness! What happened with the silencer? Some of these updates are needless...no need to make the game easier than it actually is...the last thing valve wants is players to reach the "skill" peak really fast and make stuff less entertaining in just a short time.
2012-11-16 10:54
How does throwing Molotov on the ground makes the game random? In this case delete flash bangs, cuz they make the game random as well, right? Do u even know what random means? Retard.
2012-11-16 10:51
Retard? I'm sick and tired of "smart-ass" kiddos like you! Yes molotov makes the game random...the length of the molotov is not modified..the damage on armored users is modified! Slow-down effect does not really change a whole lot, since you'd lose a lot of health anyways...Smokes extinguishing it is a nice idea, but still ruins a lot of the tactical aspect! Molotovs slow down the game no matter how you tweak them...thus allowing a lot more time for rotation! Anyway I dont want to argue with a guy who says that CS:GO is a harder game than 1.6 which deserves a big facepalm -.-
2012-11-16 11:04
2012-11-16 12:36
Germany Dok1 
It totally does, you can now jump through the molo because the slowdown effect has been removed. You will only get 10-20 dmg I guess...
2012-11-16 12:53
I agree that was a rushed up statement...but if you can get through it with just 10-20dmg that'd make the molotov useless
2012-11-16 14:48
btw, just running through the molotov with kevlar will take 18dmg...^^
2012-11-16 15:58
Well that makes it useless now :))
2012-11-16 16:15
not really, Ct puts molo down, does 10-20 damage to all, means theyre all now able to be 1 shot with an m4 to the head for 80+ damage
2012-11-16 20:51
while throwing one CHEAPER heg is able to cause a lot more damage -.-
2012-11-16 22:26
Its like saying, all maps in CS: GO needs to be 1.6 replicas, if not it promotes randomness "with to much source-shit hangin around daoaoooh". Let the maps and new additions to the game marinade, how rabid can you be ffs..? geezh or play 1.6 til u die and never ever touch Counter-Strike Global Offensive, otherwise just ride your trollbike to hell. Im sick n tired of all these stubburn bashing and childish comments made by 11 year old children. Valve shows us that they care - alot(!!) and works really, really hard listening to professional gamers feedback and tweaks along with it. Seems you are among those who still thinks every update Valve frequently brings us is also the last one, every time same story. Or is it just mad trollin aka cant stand 1.6 competitive scene is DEAD. Move on or just stay away from news concerning CS:GO. How hard can it be ^^ ..
2012-11-16 13:38
2012-11-16 14:12
1. I'm not an 11 year old kid 2. I don't really play any CS actively for more than 2 years. 3. I never said anything about the maps...I think the maps in CS:GO are okish(except train,while nuke_ve and mirage rule)...but ofc I'd like to see some completely new maps that we've never seen before reach competitive level...not remaking of earlier maps like forge and mirage are. 4. I'm not trolling, I'm not bashing, I'm just stating my opinion. 5. I thought CS:GO was a terrible game at the beginning..but now it keeps getting better and better...I comment solely on the stuff that I deem needs to be changed 6. I'm not "mad" because 1.6 scene is dead...it was something looming since WCG announced them dropping 1.6. After all it had to come to an end some day. Just imo Valve had the wrong attitude when promoting the game, thus large part of the 1.6 community released their wrath on Valve by not being lenient towards a switch to GO. 7. The only thing I want is a successful continuation of the CS legacy...I don't want a game like CS to be forgotten 5 years from now..I want a CS community to still exists years from now...the only way to do that is with CS:GO or Promod (while promod is obviously lagging in the development)! 8.Yes Valve is now trying to tweak and change the game as the pros suggest, but this is something they could've done a lot earlier in the beta...they just rushed the release of the game. (FACT: CS:GO WAS NOT READY FOR RELEASE) I like the fact that they're now committing to the cause but sometimes they just cannot accept some their mistakes (some things that don't actually work) If CS wants to continue it's legacy and attract new players, it needs some 'small' tweak but atm that's not really the molotov( I'm open to see how this new update works in-game but imo it'll slow down the game (CS is enough CT-based already)) 9. Valve really needs to open their ears to what carn and lurppis say! ADD SOMETHING NEW, JUST DON'T SLOW DOWN THE GAME! They don't get that the fast pace of 1.6 is what kept the game for so long. Peace out, I don't want to argue anymore!
2012-11-16 14:44
Well expressed!
2012-11-17 09:11
why are you so fucking retarded oh my god.. why must be GO maps replicas of 1.6 maps? why? tell me one reason. yeah I know that banana on inferno sucks because its space is small for smooth rushing to B but I don't think it's necessary to make all GO maps like 1.6.. I would like to see inferno_ce renamed to inferno_se and changed as a default competitive inferno version.other maps are pretty good imo, so there's no reason to make it like 1.6, deal with it.. I played Source for 1 year and 1.6 for like 6 years and I like both versions and I like GO as is (but I wish if some things in the game could be changed), but it's a good game and Valve is making it's job very well
2012-11-16 23:41
And im sick of idiots like you commenting on CSGO articles without having a fucking clue about a game. This what u just written down does not make a game random in any aspect so i am keeping to my word. You are retard. Molotovs have them good and bad sides. They cut off rushes and sometimes slows down the game but in the same time u can use them to force defending CT to move from solid protected position so Ts can push. So technically it is another tool, which could be included into tactics.
2012-11-16 14:11
Yes, strategically it may work BUT it'll slow down the game, thus that leads to the game becoming boring faster! #147
2012-11-16 14:45
But it does not make the game random. Thats how argument started. So again you still haven't proved your point. You could save all that flame if you would use your brain at first place and dont fucking post boring and over repeated 1000s times comment "CSGO is random".
2012-11-16 14:55
lol...how about you use your brain and try to read what I've written? MOLOTOV'S DONT WORK FOR TWO SIMPLE REASONS! 1. If molotov is too powerful -> 1 molotov can be a round change and a rush stopper, thus making defense of smaller sites easier -> more CT based game. Well CS is already hugely CT favored ! And it's still the beginning ! In the future CT-side is likely to get a lot stronger ! The same reason for which cbble was removed from 1.6. But what would we do in CS:GO? Remove all the maps? Also if we learned 1 thing in the past years is that the fast pace kept 1.6 alive ! Molotov do not promote that ! Valve needs to give us something that does not affect the game-pace. 2. If molotov is weak than it'll be useless...not worth the money -> what's the worth of having it in the first place
2012-11-16 15:01
The molotov I guess should be fine now..at least for publics...but tournaments should definitely ban it...it's nothing but trouble and promoting randomness! Your own comment. You retard. now STFU and GTFO
2012-11-16 16:01
Read everything I wrote and calm the fuck down!
2012-11-16 16:14
Hahah man, i dont say u r not right about Molotovs and how they change the gameplay etc. Everything started because of your comment saying that Molotov makes the game random. End off.
2012-11-16 18:27
well IT DOES ! 1 molotov can easily be a GAME DECIDER..but apparently the new update makes it almost useless
2012-11-16 19:24
what a horrific argument that is both of your posts......
2012-11-16 14:21
I'm sick of saucers wanting to bash 1.6's statements, just because they're made by 1.6's!
2012-11-16 14:46
why would you base an argument on the offchance that the person youre talking to played CSS over 1.6? who cares anymore which game you played, its not like it makes any difference whatsoever so just get over it. 1.6 and css are dead
2012-11-16 14:49
Yes 1.6 and CSS are both dead competitively! BUT the fact that your ID is 417548 and you have so few comments implies that you're new to this site, and most likely not a 1.6 fan. I said that because it's CSS players that bash 1.6 continuously even though there's no need to continue beating the dead horse
2012-11-16 14:54
what? pretty much every css player whos plays competitively praises 1.6, watch it regularly and play it in the odd lolmix, the only thing we bash are the graphics and the morons who follow it like a religion. now, if we too talk about the vice versa, its a completely different story, the vast majority of 1.6ers will not watch anything else to do with other cs games out of some sort of weird superiority complex the community has gained, and is carrying on into the new game..
2012-11-16 21:02
Yes...mostly 1.6 kiddos were spitting over CSS...but that was in the past..while 1.6 actually had a decent scene! Now it's the opposite! saucers bash 1.6ers because FINALLY their game is dead and they have nothing to brag about! Nobody cares about kiddos that don't like the game just because of the stupid complex they have! Also that should not undermine the fact that there's also shitload of players that simply don't like CS:GO, and they think it's boring!
2012-11-16 22:30
None of us give a shit what version cs u played. And none of us bashing your comment, because you play 1.6. We bash it, cuz u talk shit. Simple.
2012-11-16 14:57
Funny thing how everyone going after me...is here from yesterday :) I'm not implying anything just noticing patterns :) Read the reply I wrote you on the above post
2012-11-16 15:03
You an idiot. Everyone is going after you because u talk crap. I repeated that like twice now. We do not care what version of CS u played? U get it?
2012-11-16 16:02
Learn 2 read please...and don't disturb me anymore!
2012-11-16 16:14
ive been reading here for ages, and ive had an account for about 3 weeks. and ive seen alot worse 1.6 based posts than this, still doesnt make your argument any good
2012-11-16 16:41
I'd actually disagree with you aswell, but I felt the things you posted didn't dignify a response (until you mentioned userid, because that's just a laughable argument, because I've been here since the dawn of HLTV, and I still think you're a retard)..
2012-11-16 19:50
Whatever smart-ass. Like I care about your opinion...I supported my posts with arguments...unlike the people who "argued" with me with the sole argument "You're wrong"!
2012-11-16 22:33
How can i get any kills with the smoke fix now :(! so saaad
2012-11-16 10:47
Denmark Wich 
you can just camp in spawn!
2012-11-16 11:04
This game is getting better day by day =)
2012-11-16 10:49
sweet stuff!
2012-11-16 10:55
ADD the fu***** silencer already! Interessting updates though. :)
2012-11-16 10:58
I find it odd that they didn't nerf Molotovs completely. They no longer have a slowdown effect, can be extinguished with a smoke grenade (weird...), and don't spread as far. No damage reduction, though. On the bright side, we won't see Area 51 camping in spawn anymore, now that Terrorists don't get a reward for not planting.
2012-11-16 11:07
it's not weird, fire needs o2, not co2. fire extinguishers are made of pure co2.
2012-11-16 12:18
nice update :)
2012-11-16 11:08
Argentina tinc 
I'm tired of steam crashes because of this updates, I've definitely uninstalled this game
2012-11-16 11:25
Norway wna 
are you sure?
2012-11-16 15:51
You can always go to "properties" and then turn off "automatic updates - keep the game up to date"..... #simplelifeisthensimple
2012-11-16 17:31
where the fuck is silencer on m4a1
2012-11-16 11:30
On its way.
2012-11-16 17:31
really interesting addition the smoke vs molotov one. Looking forward to distinguishing some molotovs lol
2012-11-16 11:30
good stuff
2012-11-16 11:34
good update waiting for more :D
2012-11-16 11:38
Wheres ma homeboi silencer :(
2012-11-16 11:41
--Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.-- love this :) still enough for peaking with crouch but eliminates those crouch spammers :P
2012-11-16 11:45
Sweden PPH 
2012-11-16 11:53
cool :D
2012-11-16 11:53
Nice nice update! I love it more now :)
2012-11-16 12:06
Finally getting rid of the noobs that spamducked while spraying and yet won duels by doing so
2012-11-16 12:13
Finally, their are fixing this game a little bit. Maybe i will buy it after some months :)
2012-11-16 12:16
Great updates... the game keep getting better.
2012-11-16 12:16
where mah movement? :- O Biggest issue imo
2012-11-16 12:19
Europe jUN^ 
Hello Semphis! 101
2012-11-16 12:21
World Kobs 
Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading. sound like a joke
2012-11-16 12:21
well all fire extinguishers are made of CO2, and so is smoke grenade..fire needs O2 to develop
2012-11-16 12:23
World Kobs 
True but in game i wonder if it will work or make things even worst by slowing down the game
2012-11-16 12:36
it will be like 1.6
2012-11-16 13:24
Just bits of polishes here and there, still no fix for major issues(recoil, movement, silencer)
2012-11-16 12:34
Yeah the silencer is such a major issue... derp :S
2012-11-16 12:57
may not be for saucers :S
2012-11-16 13:19
lol 16000 ppl cant even out number a football manager ,gl dying game,see if this will bring some life to you lol,trying to save something is already die from day 1 is pathetic.
2012-11-16 12:42
Everything seems productive with this update. Except for the new sound effects at the start of the round, when you die and when you kill someone. They're SO bad. Even worse is they're not NECESSARY!
2012-11-16 12:52
Something's not right :| 1st Martin and now Nomad is writing news ... we'r all DOOOOOOOOOOOOMMMMMEEEEEEDDDDDDDD !!!
2012-11-16 12:59
good update, molos are pretty tactical now
2012-11-16 13:00
2012-11-16 13:08
server browser filters will now be saved, GET IN!
2012-11-16 13:16
I liked the scoreboard before, why did you guys change it? :( And these new sounds are pretty annoying..
2012-11-16 13:26
You are T, you have an AK and it's a 1on5 situation against full equiped enemys; Now you will have to die so you and your teammates get money for the next round (or obviously clutch the round). GG.
2012-11-16 13:32
Hopefully it is just for the alive terrorists... as saving is quite vital like you say.
2012-11-16 13:51
seems like it's for everyone. Now you can go to the enemys and beg them to kill you but they will deny it as your teammates won't get any money then. haha, imagine that situation..xD
2012-11-16 14:10
lol...it's gonna be a reversed duck hunt :) Imagine Rahim casting that shit:D
2012-11-16 16:18
Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out ^ This gonna be an epic fail Terrorist can't eco anymore. YEAH freaking good idea !
2012-11-16 13:35
Do ALL terrorists get no money if 1 saves out?!?
2012-11-16 13:57
seems like that, yes. Wondering if any pro really requested this or if they misunderstood them...
2012-11-16 14:09
lol, I can't test it myself right now (I'm at work), but this would be a HUGE fail...
2012-11-16 14:14
Yes, I have tested it is like that.
2012-11-16 14:30
Oh god... Some Valve developer should really start to use his brain. It's bad for competitive gaming but the most fucked up people are the public players: 1 idiot saves out his not-even-1500-worth-gun, all terrorist get 0 money. fucking brilliant... Like I said before: It seems like Valve just doesn't learn from the past. The EXACT same problem existed in one of the early versions of CS and it got fixed by a patch. Basically the money-system got tweaked for almost 3 years. Now it's seems like they want to go the whole way again.
2012-11-16 14:42
hahahahahaha lmao
2012-11-16 15:34
if 1 person saves then nobody in the team gets any money. basically means saves are useless for T which isnt a terrible thing
2012-11-16 14:33
Of course it is. Have fun playing on public servers where 1 player of your team saves out his gun what makes you lose 3000 dollars.
2012-11-16 14:56
the last thing im worried about when playing public is the amount of money i have. however i agree that it should only be added to competetive configs (esl LANS etc) and kept away from public servers
2012-11-16 14:51
Why should it be added to competitive configs?! It just makes it useless to save out 1-2 weapons (no need for weapon robbing in eco-rounds anymore; you would need at least 3 expensive weapons but at that point you would most-likely go for the round-win anyway). But most of all: It clearly gives the CTs an advantage in their money-management. The funny thing is: Valve said they didn't bring in the silencer yet because they fear this could unbalance the game since they think the CT are too strong right now. lulz, now they come up with this.
2012-11-16 15:09
Now I get....you really ARE an idiot that has never played CS!
2012-11-16 16:20
lmao what? the game is boring as fuck to spectate now, and people will be FORCED to try and go for difficult clutches. fucking get over it
2012-11-16 16:38
The game is boring as fuck => YES People being forced to go for difficult clutches will lead to a lot more BORING eco/save/half-buy rounds
2012-11-16 16:51
so its going to make a marginal difference which is why i said 'it wont be a terrible thing', meaning its not great, but its nothing to worry over thanks for calling me an idiot and then agreeing with me
2012-11-16 16:55
dafuq? So according to what you've written...the game is boring...but you'd gladly accept to have sth that would eventually make it even worse? -.-' Or am I misunderstanding you?
2012-11-16 17:00
its not a great change but its not all bad as at least games will be better to watch as saves and ecos already ruin spectating for me. id rather it was kept as it is, but its really not a big game changing thing
2012-11-16 17:03
imo it'll be exactly the contrary...a lot more saves...no real improvement on the other part....since that lone player rarely stands a chance against more opponents...I don't think it'll be fun watching that player just...die -.-
2012-11-16 17:50
Valve fail.
2012-11-16 15:03
Wow some lurppis's ideas ?!? :o n1 valve. More useful updates pl0x
2012-11-16 13:40
CTs won't kill the last one alive as the terrorists don't get any money for the next round when someone saves, haha. Yeah really good change /facepalm
2012-11-16 14:11
Dude dafuq are you talking about?
2012-11-16 14:33
He is right, Valve fail.
2012-11-16 15:20
valve fucked up the money system instead of fixing it.
2012-11-16 13:40
bad update :'(
2012-11-16 13:51
too bad that now when you duck 2 times while standing still the duck speed goes down a lot with each next time so after few times youre almost unable to duck at all
2012-11-16 14:09
NiKo | 
Serbia NESi [w] 
2012-11-16 14:11
"Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast." To all of you playing the game, what does this mean for the gameplay?
2012-11-16 14:15
eliminated mouse "Scroll ducking".. means u can silent run..
2012-11-16 14:39
No normal player uses "scroll ducking"....but yes silent run possibility is eliminated I guess
2012-11-16 16:22
bah, that sucks.
2012-11-16 21:07
the scoreboard its disgusting now .... I prefer old one .... But with molotov + smoke its awesome.
2012-11-16 14:16
Good job Valve! edit: What are these sound effects good for? How annoying! I didnt like the scoreboard update either, that kind of scoreboard should be for spectator/GOTV only.
2012-11-16 14:25
my two biggests complaints also
2012-11-16 23:09
the molotov change is stupid imo. all that will change now is that T's will refuse to rush without smoking up all the choke points and then running through their own smokes which is just retarded gameplay. if a molotov lasts 7 seconds and you counter it with a smoke to put it out, then surely it must take at LEAST 2-3 seconds to get the smoke out and wait for it to explode whilst its bouncing meaning the molotov has done its initial job anyway. i liked the molotovs before, both sides get to use them too, but now i would rather see them removed than totaly dumbing down T gameplay for the sake of it. inb4 NIP/VG through 5 smokes into chokepoints next lan and rush with flashes
2012-11-16 14:18
molotovs can be extinguished by smoke grenades xD epic fail..
2012-11-16 14:37
fire needs oxygen to burn, and the smoke would put the fire out in real life
2012-11-16 14:52
why would someone waste a $300 smoke grenade just to extinguish a 4 second flame? it takes around 3 seconds to realise there is a molotov being thrown and to pull out ure smoke and detonate it in the right place... so wierd
2012-11-16 15:56
Exactly...what do they think the players are gonna be like? "Oh let me extinguish this...it doesn't really matter that the players' rotation will come fast and they'll rape us...we'll extinguish the fire and hope for the best" Shit gets funnier every day :D
2012-11-16 16:24
thats what i posted in the comment above yours :p
2012-11-16 16:37
True, Valve should show us that real smoke grenade can extinguish the Molotov or Incgrenade. Btw. smoke grenade can but he grenade can't, it's silly because in real he grenade creates huge air dispersion.
2012-11-16 15:15
2012-11-16 14:44
Nice update, I`m interested in seeing how this new property of smoke grenades will aspect gameplay. :)
2012-11-16 14:45
Good, but... Saving your weapon as a terrorist should only affect your income in the upcoming round, to make saving as T still worth it 64bitvps.com/csgo/ticket/saving-your-wea..
2012-11-16 15:05
after this update i m 'thinking' of buying the game
2012-11-16 15:08
Looks like the old saying "where's there smoke, there's fire" does not apply in counter-strike world anymore. Ba-bum-tSSSss!
2012-11-16 15:12
2012-11-16 15:17
Omg, next fail. This need to be fixed.
2012-11-16 15:19
..omg, ROFL
2012-11-16 15:34
2012-11-16 15:59
2012-11-16 16:53
2012-11-16 18:43
"- Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading." Ok, but smoke grenade should dissapear with flames. Right now it's silly.
2012-11-16 15:18
Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out. nice nice :-)
2012-11-16 15:23
Not nice because it's fail. Read #103.
2012-11-16 15:28
It's obviously a mistake by them and they'll fix that. :)
2012-11-16 15:36
next month
2012-11-16 15:39
We need fix now.
2012-11-16 15:41
congratz Valve, now you got one of the dumbest interactions in gaming history. decent update, I hope tournaments stop being stupid and ban molotovs anyways.
2012-11-16 15:31
Still no major updates
2012-11-16 15:34
wait, if a T saves a weapon the entire team gets NO MONEY?
2012-11-16 15:34
Yes, #162.
2012-11-16 15:35
thank you Valve truly listening to players great game is getting greater!
2012-11-16 15:46
lol lame. multiple ducking slows down lol
2012-11-16 16:18
It's good no one will burn the crouch key.
2012-11-16 18:03
n1 !
2012-11-16 16:21
error 18 when open eac... mb for all ?
2012-11-16 16:36
nice update!
2012-11-16 16:49
i actually prefer the other scoreboard
2012-11-16 16:54
2012-11-16 17:12
Preferred the old molly but 1 per team, OR ban them from competitive.
2012-11-16 17:32
I simply don't enjoy playing this game. Good thing it's getting better thou...
2012-11-16 17:47
If you found issues or glitch/bugs please send them to me so I can repro and transfer them to Valve. csgo@regnam.tv
2012-11-16 18:10
Fix the moneysystem on t ecos like it was in css and 1.6
2012-11-16 18:32
already reported thanks :)
2012-11-16 18:55
Do you think DH winter will remove "peaker's advantage"? Also do you think mollies now will be used less?
2012-11-16 18:58
that's up to DH, only them can do it. It was perfect at ESWC but I'm not sure DH will do the same.
2012-11-16 19:10
Fix dat smoke bug HelsinG posted :DD
2012-11-16 19:40
get rid of the new annoying no-good sound effects
2012-11-16 23:11
Competitive maps in matchmaking and tuscan finally. It's not a bug of this update, but need to change.
2012-11-16 23:18
2012-11-16 18:11
LOL to the saving change
2012-11-16 18:44
stupid sounds, stupid smokes and molotovs, stupid crouch... good valve...
2012-11-16 19:59
wtf did they do with sounds....... instead going forward in development they are going backward
2012-11-16 21:21
Told you so, before it will be removed we will see changes :)
2012-11-16 21:43
Very nice !
2012-11-16 21:58
Before we were able to duck a lil bit in Cs:Go and now its impossible stupid update ever
2012-11-17 00:07
Wtf the sound ingame.... so retard
2012-11-17 00:51
plz -add double duck -m4 silencer -fix model animations -fix models generally(shape,color) -add some colors to this game -fix sound -fix this :pressingWsprayingwithAKandkill: generally, make this game more SIMPLE. :D
2012-11-17 02:04
What is double duck?
2012-11-17 02:05
2012-11-17 02:10
Sorry but this game doesn't need it.
2012-11-17 02:32
2012-11-17 02:44
if they fix everything else i dont give a f*ck about double duck, but valve doesn't care about us and ur opinions.
2012-11-17 02:44
#285, they care in some case.
2012-11-17 03:37
Other update MISC ] - Eliminated the vignette effect from the scoreboard. - Scoreboard has been narrowed. - Smoke grenade visibility on the edges of smokes has been adjusted to obscure vision less. - Improved some cases of particle sorting between smoke and molotovs and other particle systems. - Adjusted the loser bonus for Terrorists when time has run out. Surviving Terrorists get no income, but dead teammates receive a normal payout. - Removed match start and round end info panel animation sfx.
2012-11-17 02:53
Great, they fixed many of my reports :) forums.steampowered.com/forums/showthrea..
2012-11-17 03:39
Removed sound Fixed T income for dead ppl Fixed smock Fixed scoarboard Perfect.
2012-11-17 03:01
Nice :)
2012-11-17 03:01
I like the update, but it would make more sense if HE nades cancelled out fire wouldn't it? I don't like the crouching limit though...
2012-11-17 04:51
Good update, now they just need to fix the ugly ass look of the M4 and add a silencer for it, and I'll be happy.
2012-11-17 06:37
not bad, but what can you put out a Molotov cocktail smoke bomb is stupid
2012-11-17 08:50
volleyball-strike is comming out...i see dat highlights of throwing grenades in B tunel d2....Joe M. casting: oh what a big molotov from ct, t answer with big deny smoke....noo another molotov, oh another deny...now its 1v1
2012-11-17 09:29
great update !!
2012-11-17 10:56
wat up now 1.6es
2012-11-17 12:34
You ain't got shit on us, son. GO is still a bad game. Booyah!
2012-11-17 14:14
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